Can't you add a workshop to the game to see and spawn other peoples creations Fallout did it with there mods so can't you do it to or is this the same situation with the world cap
So Matt I just realizedSo the block allowance (soon to be renamed to World Capacity) is there to ensure the game runs as smoothly as possible. Removing it, or even increasing it slightly, will have an impact on performance. It's important to note that Microsoft, Sony and Nintendo won't let a game be released on their platform unless it meets their strict criteria. So in essence, even for us to release the game on these consoles the World Capacity is essential.
PC platforms (Steam) have looser restrictions on performance as each PC is different. As long as the Minimum Specs for each game are made clear the player will have an idea if their PC can run the game.
It's not about balancing them, but more of your platform limits. Consoles have very specific limitations.So Matt I just realized
Can't you just make all the blocks cost 1 capacity or do they have to add up to 5000
I think the console requirements are more stringent about user shared content (policing it against things inappropriate for younger players, etc, etc). Presumably technically demanding to implement too, given the current system is integrated with Steam.Can't you add a workshop to the game
Not certain what you're asking... But the higher capacity cost of blocks is supposed to reflect the amount they tax the console's hardware. Like an SCU with all its complex shape, animations and effects takes a lot more than a plain GSO 1-Block.Can't you just make all the blocks cost 1 capacity
I think the console requirements are more stringent about user shared content (policing it against things inappropriate for younger players, etc, etc). Presumably technically demanding to implement too, given the current system is integrated with
i don't think you understand what I'm askingI think the console requirements are more stringent about user shared content (policing it against things inappropriate for younger players, etc, etc). Presumably technically demanding to implement too, given the current system is integrated with Steam.
do you or anyone remember fallout 4 how they added a built-in workshop for console players to have mods. Well couldn't you do the same thing instead of having it for mods you would have it for putting other peoples creations in your world. it would be like Terra tech had a built-in steam workshop you know what I'm saying
Hey thanks hexIt's not about balancing them, but more of your platform limits. Consoles have very specific limitations.
IEveryone should understand about the block allowance that is if you don’t want your console to keep crashing game building I believe is very delicate unless you have a system like a pc that can handle it where as a console only has a limit
as far as I know, the CPU in the device is doing ALL the work with the display driver just rendering the screen, so look at the CPU specs for a better indicator of terratech performance on a given device eg mid range windows computers have usually 8gb RAM(ddr3 or ddr4 depending upon generation) 2 to 4 ghz 2 to 8 core CPU, and either mechanical OR SSD for the storage, with the main performance factors being the cpu GHZ then the speed of the RAM, then the speed of the storage
One more thing that is better than almost 50percent of the 2018-2019 desktop models
Here to go this link I don't tell like typing it https://www.answers.com/Q/How_will_your_computer_run_with_2.4_Ghz_compared_to_2.8_GhzAccording to techradar, the processing speed of the PS4 Pro is 2.16 GHz per core and the XboX 1X is 2.3 GHz. (Number of cores is completely irrelevant for 90% of programs, apps, and games. They almost never take more than one core.) This is really slow compared to a computer of any kind. My tablet has an intel core i5 at 2.71 GHz. A good gaming machine can have a processor above 4.8 GHz.
Consoles are built for giant graphics capability, not processing power. It's almost always the graphics capability which limits performance, not processor. Terratech is an exception.
by any chance do have any of these https://www.tabletpccomparison.net/best-tablet-processor-guide-to-tablet-cpus/According to techradar, the processing speed of the PS4 Pro is 2.16 GHz per core and the XboX 1X is 2.3 GHz. (Number of cores is completely irrelevant for 90% of programs, apps, and games. They almost never take more than one core.) This is really slow compared to a computer of any kind. My tablet has an intel core i5 at 2.71 GHz. A good gaming machine can have a processor above 4.8 GHz.
Consoles are built for giant graphics capability, not processing power. It's almost always the graphics capability which limits performance, not processor. Terratech is an exception.
Read my other response to you on the thread @HeX linked and read up on the difference between processor (or CPU) and graphics. Forza is a perfect example. It requires a great deal of graphics RAM but very little processor. It is calculating only the physics of your car and the opponents you can see on screen. Very pretty, very RAM intensive, but from a strictly processor/CPU standpoint, a chromebook could run it. Terratech is the exact inverse of Forza when it comes to computing resources.This is not a dis or any thing on terra tech but it doesn't look like it's not ran at any more than 420p so it's not like it running forza horizon 4 at 4k or anything so there's a lot of processing power not being used,