I'm trying to add wings for my custom corp but they don't berhave like wings at all, i set the prefabs in Unity to be wings, but they don't have lift or flap controls. so no cxlue what i'm doing wrong.
There's an error in the current default wing JSON that we have logged as a bug, but if you change the AttackAngleDamping value to something like 10000, they should behave more like wings. To get the flap working you need to add a mesh to the _aerofoil_1 gameobject on your wing prefab. It will rotate about it's pivot point on the X (red) axis. Here's an example from the PC wing: