Will there be Mobile refineries?

Potato

Tinkerer of Titäns
Oct 8, 2016
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Since the Crafting Update's ongoing, I was wondering if there will be Mobile refineries at any point of the update.

I've missed the ability to process resources while on the move and I'd like to make a fully nomadic fleet someday.

I love what's happening so far as crafting's concerned by the way, especially the design of the blocks.11
 
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reaperx1

Crazed Builder
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Hopefully the future is near.
Mobile refineries are important, but mobile scrappers shouldn't be forgotten either.
I am also sick of being somewhat tied to a base. I want to scrap the world and I am not going to keep driving back to my base to do it. That's an AI job if I ever saw one. When it works that is.

Just some thoughts

Have a good one [8D)
 

Potato

Tinkerer of Titäns
Oct 8, 2016
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Hopefully the future is near.
Mobile refineries are important, but mobile scrappers shouldn't be forgotten either.
I am also sick of being somewhat tied to a base. I want to scrap the world and I am not going to keep driving back to my base to do it. That's an AI job if I ever saw one. When it works that is.
Same here. I dream of a day when Landships are these self-sustaining fortresses of battle, traversing the world in search of resources, of untold treasures and technologies. Armed and armored, they scour the lands while escorted by other (hopefully functional) AI Techs, packing and unpacking as they go.
 

ilikegoodfood

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Same here. I dream of a day when Landships are these self-sustaining fortresses of battle, traversing the world in search of resources, of untold treasures and technologies. Armed and armored, they scour the lands while escorted by other (hopefully functional) AI Techs, packing and unpacking as they go.
Mortal Engines by Philip Reeves. Fantastic steam-punk sci-fi with a beautiful world, great characters and exactly what you described. Giant motorized cities of war, eating each other in a very Terra Tech like fashion. I hadn't actually linked the two until you mentioned that, but there it is.
 
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Pink Kitty

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I want a mobile scrapper.

So i can send out my AI unit to clean up the battlefield.
And it comes back with silos bulging with resources.

And then we need a way to get the resources off.
 
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reaperx1

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We need to be able to feed resources to the collectors through the conveyors again and also it would be nice if the silo's could feed the collectors and or conveyors. We need more ways to pass things around from tech to tech or even to different parts of the same tech before anything mobile will be really optimal.

Have a good one [8D)
 
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Pink Kitty

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We need to be able to feed resources to the collectors through the conveyors again and also it would be nice if the silo's could feed the collectors and or conveyors. We need more ways to pass things around from tech to tech or even to different parts of the same tech before anything mobile will be really optimal.

Have a good one [8D)
Yep. This, or a dropper block or something.
 

Potato

Tinkerer of Titäns
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@reaperx1 @Pink Kitty it can be on a different update - like "The base update" or something. But I do hope they include droppers and other resource management blocks in the current on-going update.

I don't like being tied down to one spot as well, Because my favorite things to relax after a hard day's work is exploring the world, hunting down techs and scrapping their corpses for money.
 

reaperx1

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@Potato even if they added them one at a time as they made them that would be cool, but all at once and soon as possible is pretty sweet too. ;)

I agree exploration and domination are a perfect way to unwind after a day of life. :)

Have a good one [8D)
 

HappyApathy

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Dec 1, 2015
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If/when mobile manufacturing capabilities make a comeback I hope they have enough drawbacks that static manufacturing doesn't become irrelevant. Things like:
  • Making them require battery power to run
  • Making the pieces massive and heavy (I already dislike the way the mobile delivery cannon works, if anything its model should be switched with the static delivery cannon as a cannon designed to fire while moving would be larger and more complex rather then smaller when compared to a static version)
  • Only allowing them to function when something like mobile anchor blocks have been deployed
  • Tying harvesting capabilities and weapon capabilities together (if you might imagine having some sort of 'overheat' system for weapons in the future, it could be that having more harvesting/manufacturing blocks would cause weapons to overheat faster unless some sort of balancing block like a 'heat sink' is added)
Whatever happens, a tech designed specifically for harvesting/manufacturing, especially if it is mobile, should lose to a tech, even a smaller one, oriented towards combat. It should be incredibly difficult, if not impossible, to build a tech that is great at harvesting, manufacturing, and combat unless it is essentially a slow moving cumbersome beast that needs smaller more specialized techs to follow it around like a mothership.

More then anything I dislike the idea of been able to build "do-it-all" techs, I really want to see the game evolve such that it favors building techs designed for specific roles and situations rather then building one giant tech that does everything.
 

reaperx1

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I don't know if I would make the mobile stuff to be the bigger versions, but should most definetely be slower and maybe even give you less money when selling stuff.
I like the idea of the mobile base parts requireing power while working, but I would hope there wouldn't be a constant power drain just for having them.

Have a good one [8D)
 

Potato

Tinkerer of Titäns
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@reaperx1 @HappyApathy I agree on both your comments to some varying degrees.

  • I like it if the mobile resource blocks are slower to process resources than their static counterparts. It makes sense because the block needs to remove some "heavy components" for it to be light enough to be carried by a tech.
  • It's also reasonable for it to be heavy - not only to restrict what techs builds can carry it (like dedicated mobile bases or gargantuan landships) , but to also nerf the travelling speed of those who would carry their bases on their backs.
  • It's also a good nerfing strategy to make the blocks use power. That way it can't just attack techs while scrapping them on the go without running the risk of losing shields. Like it needs to chew its food first before swallowing, not both at the same time.
  • However, I don't like it if all 3 are done at the same time. 2 out 3 things are fine with me. Nerfing it too much is bad.
As for everything to be mobile, no, I still support static base blocks. IMO, I want fabricators to be strictly static. While building blocks on the go is cool and all, it's too broken if the devs make a mobile version. Not to mention the amount of multi-tasking involved...

...Not unless the devs build a massive hangar-assembler block (around 10x10x8) so we can build techs on the go and deploy them like a mothership. If they do that, then the landship cycle is complete. Couple that with an overhauled AI, then we can send them in formation as we travel the land.
 

ilikegoodfood

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I would be very happy with mobile refineries and scrappers being half the speed of fixed ones, and for them to consume power for each resource refined/produced.
Ultimately, since the idea seems to be to allow, some time in the future and if the game's engine can be forced to accept it with a reasonable adjustment, for massive landships, joints, hinges, storage bays, tech printers and so on, I would definitely want to have a mobile version for all of them.
A set of very expensive Venture tier 5 tools that are both moderately heavy, slow to work and energy consuming would be a good initial solution. Later down the line, as various corporations gain differently
flavored base components, exactly what belongs to whom and who to give the mobile versions of each thing to will need to be shuffled around anyway.
 

reaperx1

Crazed Builder
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I want fabricators to be strictly static.
Same here, that should be the main reason for setting up a base, but all other base blocks should have a mobile counterpart even the SCU which should be the static version.
Just a thought

Have a good one [8D)
 
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