it seems a bit nonsensical really.
I mean, tanks don't dodge bullets.
and even Venture techs are bigger than almost any tank.
Heck, they're the size of a building.
at the speeds they operate at, they don't seem bullet-y or shell-y, and they certainly don't feel laser-y.
They feel more like spitballs, and lawn darts.
My suggestion:
Make bullet speeds and laser speeds faster. a lot faster. like twice as fast.
If this gives weapons crazy range, have the bullets/lasers fade out after a 'reasonable' distance. The lasers do this already.
Alternatively, limit the arc of fire, to reduce the range.
It would 'feel' better, and be more realistic.
Because at the moment, the vehicles and guns feel less like i am driving tanks and such around, an more like i'm driving an RC toy, with a peashooter on top.
Not that it stops the game being good, it just makes it immersion breaking, and less fun.
I mean, tanks don't dodge bullets.
and even Venture techs are bigger than almost any tank.
Heck, they're the size of a building.
at the speeds they operate at, they don't seem bullet-y or shell-y, and they certainly don't feel laser-y.
They feel more like spitballs, and lawn darts.
My suggestion:
Make bullet speeds and laser speeds faster. a lot faster. like twice as fast.
If this gives weapons crazy range, have the bullets/lasers fade out after a 'reasonable' distance. The lasers do this already.
Alternatively, limit the arc of fire, to reduce the range.
It would 'feel' better, and be more realistic.
Because at the moment, the vehicles and guns feel less like i am driving tanks and such around, an more like i'm driving an RC toy, with a peashooter on top.
Not that it stops the game being good, it just makes it immersion breaking, and less fun.