When is modding good enough?

maritaria

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nuterra.tech
#1
Ive heard a lot of people say "I will get into modding when its official".
Which I have started to read as "Im waiting until I have the tools I need".

The Nuterra project has shifted goal now that the modloader is released. Which is to provide tools to enable others to create mods such as custom block-packs and the likes.

So to that extend, what tools do you expect? (so we know what tools to make)
How do you imagine making mods? (so we can make tools that are intuitive to use)
What do you think will be the limits of modding? (so we can push the boundaries of what you want)
What are things you dont want to have to do? (so we know what to automate / make easier to do)
What kind of things do you want to make? (not your ideas, just categories like custom blocks, new game mechanics etc)

Same thing if you are holding back on installing mods; what is holding you back? what do you want to see mods for before installing something like nuterra?
 

maritaria

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nuterra.tech
#3
Still looking for replies! As I just started making tools for the UnityEditor to make mods; getting to know what features are most wanted and what people want to try out is really important to me :)