Discussion in 'Open' started by HyperXNova20, Apr 28, 2018.
if people could change/add one thing that would it be
Custom Resources, which then will lead to more components and blocks because of said resources.
you said one thing.
Mod support would be something big to add. That'll include the ability to import blocks and such.
More devs on the team
There, I just classified everything as one thing. If you have a problem with that, well, too bad.
working AI, not like the current artificial stupidity that is currently in the game
An ocean update (THAT INCLUDES OCEAN BLOCKS LIKE BOAT BLOCKS!)
Though one thing that I would truly enjoy is to remove the twitter feature, it seems odd. Doesn't fit the game at all.
The ability to compact and breakdown Components.
More challenging enemy tech designs (player type ones).
Things that debuff large techs
I would like to add a finished game.
I am split between multiplayer campeign, or a control system like that in Homebrew Vehicle Sandbox
Modular Monument Structures for advanced missions and biome spawning
(may inspire RR research missions)
Having inertia dampening blocks to make hovercrafts more practical and easier to use. Would probably fit well with GeoCorp.
A more useful UI would be my ideal update.
Some ideas include custom keybinding options, boosters with a separate key to propellers, the ability to set custom keys to certain groups of blocks (like Action Groups in the game KSP), a manual aiming option and an organised snapshot select screen.
Yes yes yes!
Yes yes yes yes yes yes!
I would like the resources to function like they currently do on anchored techs , but also have them work on unanchored techs so more complex multi techs could be made to move without being anchored in one spot.
Also a hydraulic type piston would be pretty cool !
Have a good one [8D)