Welcome to the Techs forum!

Jamie

PAYLOAD STUDIOS
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#1
Hey guys!

We created this forum to help free up some space in TT Open as we noticed there were a lot of new players that wanted to share and look for advice on building the best combat, resource gathering and base Techs they could muster.

Looking forward to seeing what you guys have to show off :)
 

Skyfry428

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#2
My personal advice is that you can never have enough guns. Also, maximize the use of all of your AP (attachment points) if possible :p
 

Lost Ninja

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#5
And mine, on the subject of guns, is the opposite!

Guns cost weight and too much weight make you slow/big neither of which unless you're heavily shielded offer much real advantage. You're much better off with fewer but better placed guns than covering your whole Tech with them and then being taken down by a much faster more mobile enemy.

While building your tech keep an eye on how mobile you're going to be. If you become too immobile you become an easy target, even being covered in guns won't especially help you in this situation.

It may sound obvious but: The more shields you have the faster your batteries drain, if you cannot replenish your power easily, you're far better off being able to run away than to stack on more batteries that need more shields... etc

Fireworks by-pass shields (they explode outside the shield, but the blast radius is larger than most)... and lag people up, so they're good but please use them in moderation.

Use your wheels creatively and you can build a Tech that can out range the enemy (with no lock) or that can break/pick-up resources easier.

Don't place the Cab in the literal centre of your tech, especially with larger Techs the cab is probably safer off to one side or corner as enemies will fire at the centre point of the Tech not the Cab... on the other hand don't make the job of killing your tech so easy by placing the cab right at the front/back/top which are all places that the less direct firing guns hit.

Weapons which fire in an arc can be placed in places that won't allow them to shoot from when no lock is present (useful to prevent guns firing while harvesting for example) but once a lock is present they will fire over or around the obstructing block.

Lasers are great tools, great at take shields down fast or pulling lone enemies, they also don't have as much recoil as the other weapons. However they also don't track as well, the GSO Fixed Laser (not the Stud laser) is best placed facing toward the direction your cab is facing (unless you know about having more than one cab to improve weapons tracking) this way you have optimal tracking.

Guns (of all kinds) when placed upside down or on their sides have generally improved tracking. Especially the Medium Cannon.

If you want to carry rocket fuel note that it will go bang violently potentially taking you out in the process. Make sure it is either in a well protected area, or that you can see it (to pull it off and throw it away if flashing.

The Regen Bubble Shield is a wonderful block, but it's powers are limited. Once a block enters self destruct mode the shield will not stop it going bang... useful to note in conjunction with rocket fuel and jet engines.

The more mass a Tech has the more damage a ram will do. So massive Techs will potentially do as much damage as a fast moving one, use this to your advantage.

Some wheels work on other blocks, but most (currently) don't. This includes terrain items like rocks and trees. It is always useful to have more than one propulsion method to get unstuck from these things.
 

Theus_Tm

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#6
Hey guys!

We created this forum to help free up some space in TT Open as we noticed there were a lot of new players that wanted to share and look for advice on building the best combat, resource gathering and base Techs they could muster.

Looking forward to seeing what you guys have to show off :)
Can we upload some techs on this thread aswell? c;
 

BitMage

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#7
... there everywhere.. those little critters. trying to cap you and take your blocks. Its a tech eat tech world out there. And when there not trying to nibble you, they're going after your base.

my advice, multiple bases my friend. Always have a holdout station hidden somewhere. I suggest deep in a grouping of trees. Those trees act as a bare bones natural defence. don't forget to slap an AI on your base, and give it some weapons while you're at it. Now your outpost has a chance to defend itself.

some turrets around the perimeter would be helpful as well.
 
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Gnorshk

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#9
grab every single piece from every single tech you destroy. i got 3 bases and 5 O.P. ai techs in about 3 hours by doing that
 
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#10
Speed, speed, speed, speed, and even more speed. A tech with speed can outrun an enemy's guns. One venture gun could take out a whole massive geocorp tech. Speed, speed, and more speed is key to everything.
 

hahadead7777

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#11
Speed, speed, speed, speed, and even more speed. A tech with speed can outrun an enemy's guns. One venture gun could take out a whole massive geocorp tech. Speed, speed, and more speed is key to everything.
Aim, aim, aim, aim, and even more aim. A tech with aim can kill a speedy tech. One megaton cannon could take out a whole speedy Venture tech. Aim, Aim, and more aim is key to everything.
 

Azirahael

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#12
Aim, aim, aim, aim, and even more aim. A tech with aim can kill a speedy tech. One megaton cannon could take out a whole speedy Venture tech. Aim, Aim, and more aim is key to everything.
Which is why the mega cannons turn so slow.