If only there was an easier way to contact devs without PMing.
Doesn't matter because WATERdid you see the water inside the boat?
that would be effecting the rocking ontop of preventing it floating
Sadly, I sort of have to agree with that sentiment.These tips would be useful as the devs don't even know what their doing right now...
It's relatively straightforward to render decent looking water. The issue is more about the extent to which you simulate fluid dynamics with the Techs.
If you were to build a Tech as an open box with wheels for example and then drive that into the water. Assuming we give every block a buoyancy attribute, you'd expect the Tech to start floating right?
If you were to then remove a block from the bottom of the Tech i.e. make a hole in the bottom of your boat Tech, the expectation is probably that the water starts coming through the hole and starts filling the Tech up with water before the Tech sinks. As a non-expert in fluid dynamics, for me, that does not sound like something straightforward to implement.
(Water does not have to be held in anything. The blocks aren't meant for holding the water, as seen by it's design. )Doesn't matter because WATERdid you see the water inside the boat?
that would be effecting the rocking ontop of preventing it floating
and how the blocks aren't forming watertight attachments.
I dont know how hard it would be to add the water so that its simulated similarly to From The Depths but it seems like that would be easier than a more accurate simulation of water.It's relatively straightforward to render decent looking water. The issue is more about the extent to which you simulate fluid dynamics with the Techs.
If you were to build a Tech as an open box with wheels for example and then drive that into the water. Assuming we give every block a buoyancy attribute, you'd expect the Tech to start floating right?
If you were to then remove a block from the bottom of the Tech i.e. make a hole in the bottom of your boat Tech, the expectation is probably that the water starts coming through the hole and starts filling the Tech up with water before the Tech sinks. As a non-expert in fluid dynamics, for me, that does not sound like something straightforward to implement.
that ... actually might work.I think it's completely ok if TerraTech doesn't get very realistic water physics, I'll be very happy if water is just a flat blue plane which gives you buoyancy, even if it goes through blocks.
Perhaps bouyancy shouldn't be calculated by how much "air" you have inside your tech, but with how much bouyancy each block in the water has, even if it would be weird.
EDIT: I just thought of something, water can be like water in KSP.