Its out when its out ami right :3Just for that - we're going to release it on Wednesday
That's not a release date. "Couple" = more than 1, less than many.
Having to quote myself from the post you guys are talking about...to explain why things are running a little slow. This is why we don't have a specific release schedule that we stick to. We'll release the update when it's ready - as we always have done.
Umm, I think that may have to be reworked...
- Updated the Damage Multiplier Table:
Plea leave the hover glitch or make an item that does the same thing as the hover glitchSo I guess this is where I stop using cabs as bridges for my techs then.
There goes my entire fleet of airships. Again.
Now I need to test and see if the hover bug still works with the wheels facing down. Still, I have to rebuild every single airship and hover bug tech I have made, since they all use upside down hub wheels and have things attached to said wheels. What a heartbreak.
Now I don't know if I'm looking forward to the new update or not.
Even that might be too much work than is necessary. Making a block that simply pushes in one direction is definitely not a difficult thing to do.For the hoverbug block, why don't they find the code that is triggered when the bug happens, copy it, and put it onto a block?
The problem with that is that isn't the only thing the hover bug does. They also push off of resources, which means that you can move the resources and do animated builds.Even that might be too much work than is necessary. Making a block that simply pushes in one direction is definitely not a difficult thing to do.