UltiMOD

WhitePaw2002

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#22
quick-but-not-quick update

Changed how textures are loaded.

The 'all' file overrides HawkEye, GSo, GEocorp, and VEnture.

Priority goes from least to greatest:
1 - 'all'
2 - 'HE'/'GE'/'GS'/'VE'/'SP'/'EX'
3 - CORPBlockName_###

Textures don't override everything now. Which means it might look better on blocks with multiple materials.
Getting damage, healing, and night can change some block textures to normal momentarily.
 
Last edited:

Deku

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#24
Just curious, Are you going to continually update this mod? Like, is it gonna be available for 1.0?
 

Seth_Seth

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#25
Just curious, Are you going to continually update this mod? Like, is it gonna be available for 1.0?
from what i know it's being separated into the other mods, Water mod is available for 1.0, you just need to ask @WhitePaw2002 how to get it as the TTMM isn't being used anymore.
 

WhitePaw2002

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#26
Yup, TTMM is being left behind 1.0. Myabe it'll see the light again as a different system, but right now I'm working on moving mods to a Harmony format. Which should allow for them to be stackable and swappable. I made the WaterMod for it already.

UltiMod will nost likely not exist anymore, as it isn't needed. I'll be pulling out the mods and separating them for use as time moves on.
 

harpo99999

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#27
whitepaw, I have tried to use the ultimod via ttmm, but terratech 1.0 kept failing to load, so reverted back to vanilla
 

WhitePaw2002

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#29
whitepaw, I have tried to use the ultimod via ttmm, but terratech 1.0 kept failing to load, so reverted back to vanilla
I've said it before... The UltiMod is no longer supported. It was back when the system used required the game version to match. I'm porting mods over to a new format for 1.0 and beyond. If you have any suggestions, please let me know. The current version of TTMM is not well compatible with this new system...