UHC

Baconus_Yum

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#1
This idea is influenced (and is kinda a copy of) Minecraft UHC and Fortnight

Everyone (Max 100) starts off in a massive world with a basic tech that has a collector, and materials to make a crafting base (including an SCU). To get better blocks/weapons, you will have to make them or take them from other players.

The goal would to become the last person standing. You will not be able to see another person unless they are inside their radar. Also, SCU contents will drop once you die (or go to the killer's SCU).

10 minutes into the game, 2 things start to happen: The first thing is lootcrates start falling from the sky. These lootcrates contain resource blocks, and some weapons. The loot crates will be able to be seen by all (until opened) (optional: Also show distance.) The other thing is that the border will slowly start coming in.

Also, natural enemy techs will also spawn. However, these techs will be small and not give a lot of loot. As the game goes on, the techs will get larger, but they will not give op weapons.

I will expand on this idea later.

-Baconus
 
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#2
Also, natural enemy techs will also spawn. However, these techs will be small and not give a lot of loot. As the game goes on, the techs will get larger, but they will not give op weapons.
What if the destruction rate for blocks on enemy techs is really high (like 90%) and all blocks above a certain rarity will just be destroyed upon death?

Also, this idea is really cool! I would feel sorry for the person who had to host such a game, though. This means that the developers would probably have to have a bunch of servers for this game mode. Also, multiplayer would need to become a lot more popular for enough people to join a server.