Suppressor Mk3 and its turrets. (updated 22.08.2018 - 0.8.2.0) It is a multitech and its turret comes with a deployment rack and should be manually fitted rather conveniently. When combined, it comes with a good armament of 9 (body) battleship cannons, 8 (body) large mortars, 6 GSO missile launchers and a sizeable cruise/seeker missile load on a fully-rotating turret. The main feature however is quite a heavy and efficient frontal armor, which can withstand many heavy hits before breaking. Both off-road ability and mobility are decent, however, rarely, in certain climates , where there are lots of rock objects you may find yourself stuck. Try to watch out and avoid those situations. Speed varies from 60 unboosted to about 90 with a boost. The tech is pretty good at ramming the objects too, so it can drive through trees fairly decently and can break other objects as well. It comes with a few caveats however: 1) Build beam is a bane of all multitech - when tech is combined, absolutely never activate build beam on either body or turret or risk decoupling. Only if you are absolutely positively stuck - then pack up the turret and use build beam. Later some place safe you can re-mount the turret again. 2) AI cannot properly aim or use the turret and will use the build beam all the time on a turret - turret must remain for manual aiming only. The AI only works properly on a body, there is already an AI cab on the body - keep it this way. Usage-wise - basically drive into a position and switch techs - the AI will aim and shoot the body, while you are manning the turret. 3) Avoid overturning on the roof, as turret it also likely to decouple under weight of the body and you will have to pack it up - or worse. Potentially - this is a very fun vehicle to be crewed by two players to act like a tank crew (hello WOT) Anyone who plays the newest creative for two multiplayer mode - you may try this and report results. It cannot be anchored or self-recharged yet, so requires external charging, maybe I will solve this later.