TT_Unstable 1.2.0.2 now available on Steam

Sai Wun

PAYLOAD STUDIOS
Joined
Aug 13, 2014
Messages
1,275
Likes
1,259
Points
545
Age
30
#1
Co-op Campaign - First Playable:
  • Up to 4 players per game
  • Option to modify other player's Techs
  • Collide with blocks to scavenge
  • Shared missions and mission log
  • Shared block inventory
  • Bespoke Trading Station for Co-op Campaign
    • Can sell blocks as well as resources

New Tech Manager:
  • Available in Campaign, Co-op Campaign, Creative, Co-op Creative modes
  • Displays a list of non-player controlled Techs
  • Options for non-player controlled Techs are:
    • Take snapshot of Tech
    • Send Tech blocks to inventory
    • Rename Tech
    • In Creative mode, Techs can be designated Player or Enemy
    • In Co-op Creative mode, Techs can be designated a team number, be neutral or be an enemy

New Blocks:
  • GeoCorp XL Continuous Track
  • Hawkeye Corner Edge Armour
  • Hawkeye Small Edge Armour
  • Hawkeye Small Spike Armour
  • Hawkeye Inside Corner Edge Armour
  • Hawkeye Medium Edge Armour
  • Hawkeye Medium Spike Armour
  • Hawkeye Split Spike Armour
  • Hawkeye Large Spike Armour
  • Hawkeye Outside Corner Edge Armour
  • Hawkeye Small Wrap Armour
  • Hawkeye XL Fort Armour
  • Hawkeye Medium Wrap Armour
  • Hawkeye Large Wrap Armour
  • Hawkeye PX Small Track
  • Hawkeye TT12 Big Track

Design Tweaks:
  • Updated the Trading Station shop to offer more blocks for sale as you progress through the campaign.
  • Decreased the corrective force of the Venture All Axis Active Gyro.
  • Increased the corrective force of the Hawkeye All Axis Active Gyro.
  • Increased the corrective force of the GeoCorp All Axis Active Gyro.
  • Increased the Sky Anchor maximum height from 40 to 80.
  • Updated name of Hawkeye Tank Track to “Hawkeye M4 Small Track”
  • Updated the passive braking of all Skids (ski-foot landing gear blocks) to avoid them slipping and sliding when no input is given.

R&D Test Chamber Design Tweaks:
  • Increased the damage of the EXP Sticky Bomb Launcher.
  • Also increased the fuse time and reduced the rate of fire.

Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.
 

Dragonking

Well-Known Member
Joined
Apr 6, 2019
Messages
28
Likes
60
Points
115
#3
Im currently away and cant Play TT ,but im inrcredibly curious what the new Blocks are.Can somebody please Post some screenshots of them here?
 
Likes: Aardvark123

ZeroGravitas

Breaker of Games
Joined
Jun 29, 2017
Messages
3,799
Likes
5,233
Points
675
Age
36
Location
UK
Website
www.youtube.com
#4
Well done devs. Looks like there will be a whole lot there to check out test and retest.:) I'm kinda busy doing a fairly deep dive into research developements in ME/CFS (for my own and accedemic interest) so don't know when I'll get back to game properly.
 

Dragonking

Well-Known Member
Joined
Apr 6, 2019
Messages
28
Likes
60
Points
115
#5
Also,can somebody please Tell me what new Parts got unlocked for coop?
 

Cusuno

Well-Known Member
Joined
Apr 4, 2015
Messages
259
Likes
181
Points
450
Age
20
Location
Germany
#6
Sweet, just as expected :D. However, I tried to join a Co-op session today, but next to the lack of lobbies in the browser, whenever I join somebody's session, I get kicked immediately. I'm not sure whether the private visibility works or the host forgot to set it on private.

Either way, that definitely killed my mood :confused:
 
Last edited: