@zanzistar So, i had an idea about loot, resources and FPS. And what i came up with was: Treasure blocks. Let me explain. So, in Minecraft, one of the things you can do, is spend huge amounts of resources, like diamonds and gold, to make blocks of diamond and gold. In addition to being blingy, it's also a handy way to stockpile large amounts of resources. So, i have a similar idea here. a simple block of some kind, like a literal block, or a tank. (depending on resources) It costs a lot of one resource, like say 50 celestite. It does nothing. But, it can be scrapped for 50 celestite. Why? It acts as a straightforward way to transport large amounts of resources. It has little impact on FPS. And thus will give a way to stockpile large amounts of stuff, without stuffing up the frame rate. It gives a form of treasure that can be found on wrecks, or stolen from 'delivery boy' techs, or given as a reward. It lends legitimacy to the 'Pirate' play style, by allowing for resource type loot without adding any new code. A handful of these blocks of various types would duplicate the effects of a mining effort. and allow someone to progress in the game, without doing vast amounts of mining, if they don't want to. It would also expand on Venture's role by giving them a job that can be done by sheer speed alone: Deliver this valuable block to [Location X] Questions? comments?