There Needs To Be A Catch-Up Mechanic

Discussion in 'Multiplayer' started by Benbacon, Jul 3, 2018.

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Which Mechanic Would You Like To See?

  1. Turning Handicap

  2. Bounty Reward

Multiple votes are allowed.
Results are only viewable after voting.
  1. Benbacon

    Benbacon Founder Of Bacon, Inc

    Currently, in PvP, there is one dominating strategy: spawn in the basic techs, use the blocks the game gives you, and get as many blocks as you can, not using them until you have enough to turn a GC tech into an unstoppable 'WunderWaffe.'

    Sure, there are death streak rewards, but they aren't enough

    Some things I would like to see are:
    -Weapons would turn and elevate slightly slower depending on the size and cost, but never to the point where the weapons might as well be fixed. This would make people in big techs play more strategically, as they now cannot go point blank range with multiple small techs
    -If your tech is the largest and most expensive, whoever kills you would get a big reward on top of the blocks you drop and up to two people that assisted would get smaller but still decent rewards. This gives an incentive to kill the leading player
     
  2. Lord Zarnox

    Lord Zarnox Founder of the IFTTES

    The problem lies in the mechanic of getting stronger from killing opponents. It is a positive feedback loop. The survivor gets stronger, and the losers get weaker, which only makes it easier for the winner to beat them again.
    Unless there is a way to remove one of the core mechanics of the game, this will almost always be a problem.

    TerraTech's style of gameplay doesn't work in fast paced situations. You need time to build up strength, and in deathmatch, there simply isn't enough time to do so before being found and inevitably killed.
     
    AstraTheDragon, Benbacon and Sozin like this.
  3. Dat Derp

    Dat Derp Chief SFS scientist

    Or maybe to stop someone from killing a juggernaut getting their blocks plus the bounty and becoming more of a juggernaut, blocks are more prone to being destroyed in multiplayer. So killing a juggernaut will give a small handful of their blocks plus the bounty. Gives incentive to kill leader and stops the juggernaut snowball effect.
     
    Last edited: Jul 24, 2018
  4. Dat Derp

    Dat Derp Chief SFS scientist

    Question with the bounty is the leader the one with the most blocks or the one worth the most value?
     
    Lord Zarnox likes this.

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