There Needs To Be A Catch-Up Mechanic

Which Mechanic Would You Like To See?

  • Turning Handicap

  • Bounty Reward


Results are only viewable after voting.

BenBacon

Founder Of Bacon, Inc
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#1
Currently, in PvP, there is one dominating strategy: spawn in the basic techs, use the blocks the game gives you, and get as many blocks as you can, not using them until you have enough to turn a GC tech into an unstoppable 'WunderWaffe.'

Sure, there are death streak rewards, but they aren't enough

Some things I would like to see are:
-Weapons would turn and elevate slightly slower depending on the size and cost, but never to the point where the weapons might as well be fixed. This would make people in big techs play more strategically, as they now cannot go point blank range with multiple small techs
-If your tech is the largest and most expensive, whoever kills you would get a big reward on top of the blocks you drop and up to two people that assisted would get smaller but still decent rewards. This gives an incentive to kill the leading player
 

Lord Zarnox

Founder of the IFTTES
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#2
The problem lies in the mechanic of getting stronger from killing opponents. It is a positive feedback loop. The survivor gets stronger, and the losers get weaker, which only makes it easier for the winner to beat them again.
Unless there is a way to remove one of the core mechanics of the game, this will almost always be a problem.

TerraTech's style of gameplay doesn't work in fast paced situations. You need time to build up strength, and in deathmatch, there simply isn't enough time to do so before being found and inevitably killed.
 

Dat Derp

Chief SFS scientist
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#3
Or maybe to stop someone from killing a juggernaut getting their blocks plus the bounty and becoming more of a juggernaut, blocks are more prone to being destroyed in multiplayer. So killing a juggernaut will give a small handful of their blocks plus the bounty. Gives incentive to kill leader and stops the juggernaut snowball effect.
 
Last edited:

Dat Derp

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#4
Question with the bounty is the leader the one with the most blocks or the one worth the most value?
 
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Assimalate

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#5
To get bigger techs, focus on smaller techs until you are big enough
 

burger1113

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#7
I agree there should be some sort of bounty system, but I don't know about nerfing turret speeds...
Nerfing in general is bad in general I think.
 
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#8
In DM, how about no blocks drop, but you have a level up system, like if you get 3 kills you can upgrade and get one of 2 sets of blocks.