Perhaps i dont understand what you mean by treadmilling then... And correct you are. Shift disables the number pad on my keyboard for whatever reason. I reassigned the bow plane controls and this problem solved it's self. probably should have checked that first, but iv been busy. Still glancing off the water though.That is most likely keyboard limitations (hardware; keyboard ghosting). Otherwise, check if the swivels say they are restricted by rightclicking them.
You do recall that your techs will randomly disappear when a frame passes while both treadmilling and a blockmover is active, yes?
I'm taking a break from modding for the rest of the year. I may have burned myself out...
thank you!umm. not sure what you are asking? but heres some answers anyway. hope they help.
press / to open the menu, it should appear in the top left of your screen.
In R&D mode the ground is much higher than it is in campaign or creative modes, so try increasing the water level.
from this menu, you can turn rain on and off and increase how much it rains.
220.127.116.11 updated a few things within Unity which currently cannot be fixed due to the framework change. Mods cannot compile while referencing the new Unity library. Attempts to move mods to the same framework version invoked more instability, because the game's core is still running at an older version.
i was able to run a modded game only after running a vanilla unstable game. Unsure about the use of mods though.18.104.22.168 updated a few things within Unity which currently cannot be fixed due to the framework change. Mods cannot compile while referencing the new Unity library. Attempts to move mods to the same framework version invoked more instability, because the game's core is still running at an older version.
Right now mods should be kept to the stable to keep it fair for people who still choose to use it. If a stable comes out with this same versioning layout, I believe I have a solution to bypass the Unity change.
You can now play Co-Op with your friends in water! The host can set the water height for every player now. This was mostly a test to prepare for greater things, but this sure is interesting to have.
Still trying to figure out how to restore a few graphics for water, but to be honest that is not the highest priority for me.