The Water Mod

Mindl3ss

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That is most likely keyboard limitations (hardware; keyboard ghosting). Otherwise, check if the swivels say they are restricted by rightclicking them.

You do recall that your techs will randomly disappear when a frame passes while both treadmilling and a blockmover is active, yes?

I'm taking a break from modding for the rest of the year. I may have burned myself out...
Perhaps i dont understand what you mean by treadmilling then... And correct you are. Shift disables the number pad on my keyboard for whatever reason. I reassigned the bow plane controls and this problem solved it's self. probably should have checked that first, but iv been busy. Still glancing off the water though.

But, Enjoy the break, Husky, You make awesome product and i'd hate for us to lose you and your talents. You have given me something iv been hounding the devs for for more than two years. and much more on top of that. When i started playing modded at the release of the Control Blocks Mod, Terratech finally became what I had envisioned. You take whatever time you want and need. Relax, take care of yourself, have some fun over the holidays. I know what it's like to burn out doing something you love, so dont push yourself harder than you need to. as iv said before, nobody's got you on a deadline. Peace, man. I look forward to your return to the craft.

And on that note, all this play testing iv been doing lately has developed in me an ambition to learn how to Mod myself. Wish me Luck, and any help or advise would be appreciated.
 

Mindl3ss

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Hey @WhitePaw2002, i found out what triggers that glancing issue iv been having. Every time an enemy spawns in near me at the top of the skybox (or whatever unholy portal they spawn out of) as a base bomb is exactly when i glance out of the water. wish i had more, but just figured it out and thought i should let you know.

also, i thought you said you werent updating any more mods this year. What'd you get bored with being burned out? Seriously though, glad to see one. Anyways im diving back in, keep chasing this bug.
 

Mindl3ss

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umm. not sure what you are asking? but heres some answers anyway. hope they help.

press / to open the menu, it should appear in the top left of your screen.

In R&D mode the ground is much higher than it is in campaign or creative modes, so try increasing the water level.

from this menu, you can turn rain on and off and increase how much it rains.
 

Comrade Commie

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umm. not sure what you are asking? but heres some answers anyway. hope they help.

press / to open the menu, it should appear in the top left of your screen.

In R&D mode the ground is much higher than it is in campaign or creative modes, so try increasing the water level.

from this menu, you can turn rain on and off and increase how much it rains.
thank you!
 

WhitePaw2002

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@WhitePaw2002 had an issue where the water mod (and mod injector) crashed 1.02.1 when there is water near or interacting with blocks, so have disabled both and no crashes since
1.0.2.1 updated a few things within Unity which currently cannot be fixed due to the framework change. Mods cannot compile while referencing the new Unity library. Attempts to move mods to the same framework version invoked more instability, because the game's core is still running at an older version.

Right now mods should be kept to the stable to keep it fair for people who still choose to use it. If a stable comes out with this same versioning layout, I believe I have a solution to bypass the Unity change.
 

Soviet_Samuelson

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1.0.2.1 updated a few things within Unity which currently cannot be fixed due to the framework change. Mods cannot compile while referencing the new Unity library. Attempts to move mods to the same framework version invoked more instability, because the game's core is still running at an older version.

Right now mods should be kept to the stable to keep it fair for people who still choose to use it. If a stable comes out with this same versioning layout, I believe I have a solution to bypass the Unity change.
i was able to run a modded game only after running a vanilla unstable game. Unsure about the use of mods though.
 

WhitePaw2002

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Update
You can now play Co-Op with your friends in water! The host can set the water height for every player now. This was mostly a test to prepare for greater things, but this sure is interesting to have.
Still trying to figure out how to restore a few graphics for water, but to be honest that is not the highest priority for me.
 

Soviet_Samuelson

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Update
You can now play Co-Op with your friends in water! The host can set the water height for every player now. This was mostly a test to prepare for greater things, but this sure is interesting to have.
Still trying to figure out how to restore a few graphics for water, but to be honest that is not the highest priority for me.
nice!