well i intend to buy the game but i tried the pirate copy first. and the game is worth buying. thanks for the advice. i might grab a legit copy this week. thank you!
Yeah, so does half the internet occasionally. doesnt mean you should go on the forums and voice that you pirated it in a place where the company staff can see it... seriously. i do not mean to insult, but that just isnt very smart. if you pirate a game, you're on your own. good luck. Dont come and ask the community that paid for the game or the developers you stole it from for help.
Anyways, Pirate aside, Water Mod conversation please. this guys been chewed out enough. he knows hes wrong and even stated his intentions to purchase the game legitimately. Thats a good outcome in my opinion. this does not need to devolve further. Back to topic.
I'v got a couple of thoughts as iv been playing with the mod more and more.
One thing that really bothers me is that the tech doesnt exactly float, it more rides the plane of the water's surface. this means that a watertight construction will still be displayed filled with water. to this effect, Displacement is not a thing. Im not sure that displacement is actually feasible with unity, but i would think it would be a simple matter to just not render the water within the confines of a rigid tech hit box. (I am not a coder, so i could very well be wrong here.)
Additionally, would it be possible to apply varible passive attrition damage to all parts rendered? This might better be presented in the form of it's own mod, but like the weather mod, it definitely ties into the water mod. Using this variable attrition setting you could institute attrition from high pressures (Deep water) or low pressures (High Altitude), intense ambient heat (Volcaino or Lava Biome), Electrical storms (Possible addition to alien biome or some new biome like Geode or Storm Plateaus), or chemical hazards like corrosive rain or water effects. An interesting tie in to the water mod could be a depth sensitive spectrum of high pressure damage. But in it's simple version it could just be an auto DPS slider to everything rendered, that way us mod players could manually set the attrition. could be interesting to play around with.
and further tie ins with the water mod will already be present. while diving, your sheilds and repair bubbles become very important to withstand the pressure DPS kind of like a Hull integrity feild, no further modding needed. we could also faximilate very high altitude and the vacuum of space more realistically.
not just food for thought. i'd really like this to happen. if i could code, id be doing that now. but to each their own. if there is anything i can do to make this happen please, let me know.