ok, so most kingdoms allow you to be in multiple kingdoms at once with the exception of The Duck Republic, with the most obvious being TAC,
the one thing your going to want to look out for is if seems like the 2 kingdoms you want to join don't like each other or if one wants to declare war on them soon or basically: if the two kingdoms are in heat(basically almost straight up enemies) with each other, then you might wanna pass joining both of those (it would be ok to join one and a different kingdom if it's fine with the other),---this situation is going on with the lemons and the kebabs as the kebabs don't like the lemons and @Benbacon joining the lemons (<-this is mainly with @Bøømik ) and the kebab "have" turned off all commutation with the lemons, it ain't looking good right now with them two.
basically, it's fine as long as they don't declare war on each other, it is also possible to be in 3 or more but I haven't had experience with this many yet.
this situation is going on with the lemons and the kebabs as the kebabs don't like the lemons and @Benbacon joining the lemons (<-this is mainly with @Bøømik ) and the kebab "have" turned off all commutation with the lemons, it ain't looking good right now with them two.
I present Project BLAKS (Big Lemonian Attack Kargo SubmaShip):
Bristling with guns and armor(and shields),the BLAKS can deal massive firepower to ships that are not prepared for combat. Cruising the waters at 32mph submerged and 27mph at sea level,your trip can be a long one. Also,it's very sluggish at turning due to it's weight,but proper usage will make it a proper fighting machine. Normally on the water your tech is slightly submerged with the front slowly pointing downwards,making use of the mortars as your weapon.Activating the side turbines will fully rise it up,making all weapons usable.Right now there is no legit way of diving deeper,unless you anchor.
If your wondering that there is something shimmering at the back,these are Hawkeye resource blocks as your cargo(1 of each kind,excluding Celestite,which you have 2 on board,totaling to 128 Celestite crystals and 64 various resources.)
This may be some of the last techs I give to the kingdoms before it all goes down
Your troops are stuck without power? The battery carriage has run out of juice? This drone can solve all of your problems
The drone deploys a small recharging tower after you press X that comes with gyros and an anchor. Wheels are in place to reduce fall damage
If anybody requires it, I can make a bigger version for bigger techs
OK seeing as to how we have been declared war upon, I guess I will offer up a powerful creation.
The AntiAirMDS(Missile Defense System) MK3
Will target and destroy any aircraft within its tracking range autonomously.
Also add multiple if fighting any sort of warship.
Will shoot any onground attackers with missiles.
A medium sized hawkeye only tech. Has some weapons and batteries so it should be able to fight well.
Then we have my favourite tech to use when moving around in R&D, the AirFish.
I have alot of different versions of the airfish, and I can upload them here if you want them.
Finaly a upgraded version of my Geocorp autominer.
This "outpost" miner will automaticly mine, refine and output ores on the medium GEO collector, for small transporters to collect.
This version also have a geocorp generator inside, which will generate power if the mined chunks is oleite or carbite.