The Lemon-Kingdom Official Tech & Resource Stockpile

Potato

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#62
It's a grind to build that Mech. I'm still putting on the armor for it. But, it should be quite the monster once finished. ;)

Milords, as we continue upgrading our defenses, let us not forget our existing fleets. So I've set up a bidding while I was on my way to search for parts.
The 1st is the Sky Guard Anti-Air Vehicle. Built using scrap GSO parts, this thing is built solely to be mass-produced. Light enough to transport, nimble enough to roam, and formidable enough to defend areas of strategic importance, it'll fit nicely for both escort and local defense duties.

Though technically we don't need this, it's a pragmatic choice in most places.
LK_SkyGuard_AA01.png
The 2nd is the Small Gantry Crane. It's designed to repair and rearm Techs in field operations. Outside of it, it's just a regular crane. We used this to excavate ship parts. (I'm driving one right now)
LK_Gantry_S_G_U12.png
While we have plenty of Assault Vehicles already, I figured I haven't built one myself...so I offer thee this nimble craft for our use.
LK_ZestyVen_AV15.png
 

Potato

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#63
Tech Save below
LK_BC05_Freyr.png

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The Freyr Superheavy Bomber/Cargo Plane is the second in the Lemon Kingdom's arsenal of heavy-duty bomber/cargo planes.

Its design started as a solution to the Duck-Lemon trade: resources need to be flown, rather than on wheels due to the Duck's water-planet. Resource Missiles are cheap, but are inaccurate. The Lemons needed a Cargo plane that not only carries the Duck's resources in one go, but must be able to defend itself without needing an escort squadron.

Toting 448 Missiles and 196 bombs for attack and 8 missile turrets, 2 megaton cannons and railguns for defense, with a carrying capacity of 80 GeoCorp resource blocks (or techs of comparable weight), it indeed earned the name of the Norse god of wealth and abundance (of both explosives and cargo).
 
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Potato

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#64
While we already have the infrastracture for mass-production in each core planet we have, it would be smart to add varying scales of production via different sized mobile factories. Here is the first batch of such Techs.

This is the Manufactorum E. The fifth version of my own compact fabrication base. I commonly put these in my Landships, but on its own, it's a simple, cheap and compact factory. It can fabricate and scrap blocks, store and sell resources and charge other Techs. Just toggle the filters for the job, and it'll do it for you.
ML02_Manufactorum_E1.png

Next, we have the Gardener Mobile Construction Vehicle. While we have the budget to use Landships on a support role, that much firepower and armor just to guard a village or a small quarry is too much. So I've commissioned this small Landship for the role of Command, Logistics & Operations.

The Gardener acts as a command post for nearby vehicles, a small factory for construction and repair and as a resource hub. It has some weapons and is decently armored, but should be kept away from the frontlines as much as possible. With this, our roster of Local Defense vehicles is complete.
LK_LS06_Gardener_MCV.png

And Lastly, we have the Ash Petal Helicopter. Designed to carry GSO's newly designed missile launcher while being as cheap as possible, this expendable Tech can be built en-masse without much issue.
LK_AH02_E_AshPetal.png
 

Potato

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#68
Noted Benbacon, we acknowledge your duty to your peoples.

This is the Crocodile, a Medium Amphibious Assault Vehicle. As its designation suggests, it's an amphibious vehicle designed to support a coastal/beach assault. Its fast on both land and water - it can dash behind enemy territory to sabotage key operations. Its low silhouette means it's harder to hit, and it can even go underwater, giving it increased protection.

But, it doesn't have a lot of shielding compared to ships, and its weapons, while effective on land, isn't so much on water.
LK_SS05_Crocodile.png

@JimmyBlether, I found the name funny, so I named it like that. :p
This is the Lettuce Mine. Basically a bunch of floating explosives with some contract triggers attached. Extremely easy to build. Does some damage to light and medium ships and almost none to heavier ships.

Recommend deployment in non-core worlds for increased security.

LK_D04_LettuceMine.png

This is the Lotus Mine, a heavier anti-ship mine, designed to crack open heavier ships. Unlike the Lettuce, it only floats when it detects a large enough ship nearby, unhooking itself mere moments before its target passes through.

Unfortunately, we've designed this to target ALL ships regardless of allegiance to prevent identification errors.

LK_D06_LotusMine.png
 
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BenBacon

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#76
Most of the techs I make just got to the Google Docs where I put all of my techs for the Kebab and Lemon Kingdoms, but sometimes I have to share because for some reason I love the tech so much. This is one of those times

Bacon, Inc proudly presents the Wyvern and the Sparrow:
Wyvern.png
Featuring an unconventional design, the Wyvern still manages to perform well. Roll rates are not the best, but it is made up by pitch rate and the capability of level flight. Armament includes missiles on all sides and two turrets

Sparrow:
Sparrow Mk2.png
This is the lesser of the two, but it has good maneuverability due to the weird design. To shoot down other planes as well as strike ground targets there are two turrets, eight Seeker Pods, and Cruise Missiles
 

Potato

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#77
Moved Cargo/Bomber Aircraft here due to post limit

Designed to carry resources or other Techs, these beasts of burden are one of the beating hearts of the Kingdom. Generally, they can be fitted with weapons thanks to their high weight capacity.
  1. Squeeze C240 Light Plane
  2. A320 Modular Plane
  3. FR011 Medium Cargo Plane
  4. Kirov Airship
  5. Freyr Superheavy Cargo-Bomber
  6. 2-in-1 Cargo Plane
  7. Jimmy's Bomber
  8. FR004neoBMBPlus
  9. FR004neoBMBAWS
  10. FR004neo
  11. Mini Bomber MK14
  12. Mini Bomber MK14F5
  13. Eagle Bomber
  14. Pelikan Cargo Plane
  15. L71 Biter
  16. L72 Acrobat
  17. Surprise
 
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