The Lemon-Kingdom Dynasty of Zest [Current King ???]

Potato

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If we need an aircraft carrier I could modify the hull used for my three ships in the BIS series to do so. Also, if there is a specific aircraft needed for naval duties please let me know

But I don't think we really need that big of a navy and we should focus more on space fleets (though the spacecraft I build are horrible)
Hmm yes, true. We don't need a large navy. However, we need a specialist plane: a dog-fighter. Something that can take out targets from the sky and just that. The water-based aircraft carrier can wait.

Yes, we need a bigger space fleet. What we have now is good for defending - turrets and slow, heavily armed ships. But to better defend ourselves, we need different types...and bigger ships.
 
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BenBacon

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Hmm yes, true. We don't need a large navy. However, we need a specialist plane: a dog-fighter. Something that can take out targets from the sky and just that. The water-based aircraft carrier can wait.

Yes, we need a bigger space fleet. What we have now is good for defending - turrets and slow, heavily armed ships. But to better defend ourselves, we need different types...and bigger ships.
Concerning the navy, I can make a carrier-based fighter-bomber
If you look at my tech list you will see that I already have some fighters with both fixed armaments and turrets

As for the space fleet, I can modify the BI-2 to carry some fighters
 

Potato

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Concerning the navy, I can make a carrier-based fighter-bomber
If you look at my tech list you will see that I already have some fighters with both fixed armaments and turrets
Alright, that seems sensible. The requirement is that it should have a short take-off length, must be around 10-20 blocks long and should be good against most airborne targets - any plane that fits the description should be good enough. :)


As for the space fleet, I can modify the BI-2 to carry some fighters
Yes, that's well appreciated. What's the capacity on those things?
 
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BenBacon

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Alright, that seems sensible. The requirement is that it should have a short take-off length, must be around 10-20 blocks long and should be good against most airborne targets - any plane that fits the description should be good enough. :)
I can do all of that except for the 10-20 blocks long part. I don't want big fighters as the hull used for the carrier would not be able to accommodate many of them, so I want to stick with small planes.
I already have a fighter-bomber ready for service, which is the Mini Bomber Mk14, so all I have to do is make a pure fighter
If I have time, I can try to make another carrier that uses the EXP4

Yes, that's well appreciated. What's the capacity on those things?
I just realized there is no way I can mount fighters on this thing:

However, I can possibly mount some of the aforementioned EXP4s on the top
 
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Potato

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I can do all of that except for the 10-20 blocks long part. I don't want big fighters as the hull used for the carrier would not be able to accommodate many of them, so I want to stick with small planes.
I already have a fighter-bomber ready for service, which is the Mini Bomber Mk14, so all I have to do is make a pure fighter
If I have time, I can try to make another carrier that uses the EXP4


I just realized there is no way I can mount fighters on this thing:

However, I can possibly mount some of the aforementioned EXP4s on the top
Fair enough, smaller planes make for better dogfighters. Yes, go ahead and build one when you have time, I'll continue overseeing the freighter ship on my end. :)
 
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BenBacon

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The carrier has been completed!
BIS Rapid.png
I know, it's probably the ugliest thing anyone has ever seen, but at least it works
Planes are to land on the green side, taxi around to the back where they can recharge and repair, then take off on the red side
This tech also works with some helicopters, but if they are used the center divider must be removed
Zeus lasers and megatons are underneath to protect the ship against very small crafts

Here are the planes this tech works with:
Mini Bomber Mk14.png
Mini Fighter.png
The first one is a fighter-bomber with a rear turret ( you may have seen this one already )

The second is the fighter. It has five missile launchers, and two are turreted to offer rear protection in case it is outmaneuvered
It has the stand trailer wheel landing gear, two gyros, and good maneuverability

Regarding the BI-2 modification, I have some bad news
Due to the weird nature of hovers and them being very sensitive, drones cannot be mounted on them
 

Potato

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@Benbacon it is time.

Fellow Citrizens, I am proud to announce to you this new ship! Behold, the Lemonion Freighter Ship!

Currently the smallest spaceship we will field (about 80 blocks long), this ship's hull is mostly geared for cargo space. The two new ship modules are a joint manufacturing project by Bacon Inc. and the Lemon Kingdom.

Since this is a cargo ship, it only has weapons for self-defense and not much else. However, it's fully shielded and heavily armored with Landship armor, giving it enough time to call for reinforcements.

20180622191202_1.jpg

20180622183029_1.jpg

20180622183056_1.jpg
 
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Potato

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Here's an experimental hovership, the Sky Spear.

For much of its existence, the Lemon Kingdom always depended on conventional vehicles - easier to build and maintain, cheaper to boot. However, it does have its hand in building unconventional Techs, one of which is the Sky Spear, the first Lemonion Hovership.

This vehicle is initially designed as a test-bed for the kingdom's future Hovership wing. This flying tank is surprisingly heavily armed and armored for its size, wielding a plethora of battleship cannons, missile launchers and mortars while at the same time donning full Hawkeye and internal Geocorp plating.

It is however, slow for a Hovership, only having a top speed of 70mph and poor turning speed.

An excellent aircraft for smashing ground defenses, not so much against other Hoverships.

Tech Snapshot below
LK_HVS01_SkySpear.png
 
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BenBacon

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New tech!
Owl Mk2.png
The Owl was made as a variant of the Vampire, a flying tank
This tech performs well both in the air and ground, and can be used in every role the Vampire can. Armed with cannons, lasers, and missiles, this tech packs a punch
Battery load is high, and the shields extend far away from the tech
 

Potato

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Hmm, gonna need a way to hit or exceed 200 block length. @Zargn, my liege, any ideas? Have you tested this? I'm planning to build a large space-based battleship.

Is the method I've done (using large block modules) good for this? Just increase the size to 40x40x40 or something?
 

JimmyBlether

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New tech!
View attachment 22782
The Owl was made as a variant of the Vampire, a flying tank
This tech performs well both in the air and ground, and can be used in every role the Vampire can. Armed with cannons, lasers, and missiles, this tech packs a punch
Battery load is high, and the shields extend far away from the tech
Umm. Those batteries are horribly and dangerously exposed.

Well, you seem to do it often. Why?
 

Zargn

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Hmm, gonna need a way to hit or exceed 200 block length. @Zargn, my liege, any ideas? Have you tested this? I'm planning to build a large space-based battleship.

Is the method I've done (using large block modules) good for this? Just increase the size to 40x40x40 or something?
No, not yet, my currently largest build is the multitech carrier. Which I think where 131 blocks long.

I guess that could work. Anyway, a 200 block long tech sounds really cool, I cant wait to see how it looks when it is finished. :)
 
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BenBacon

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Umm. Those batteries are horribly and dangerously exposed.

Well, you seem to do it often. Why?
When I make flying tanks, spaceships, etc, every block counts, so I cannot waste much space on structuring. This is to reduce weight and prevent placing basic One or Two length blocks when I could be using the space for batteries. You can also see the philsophy very clearly in some of my other techs such as the BI-2, where almost every block is a battery, gyro, fan, bubble, or weapon. The batteries you see are not the only ones

Also, as said, the shields extend far away from the tech so the batteries won't be hit a lot and even if they are hit, they will be repaired

There is also a physiological effect to this as well: if the enemy sees exposed batteries they will think its an easy target, no matter how well they actually know the tech
 
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Potato

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When I make flying tanks, spaceships, etc, every block counts, so I cannot waste much space on structuring. This is to reduce weight and prevent placing basic One or Two length blocks when I could be using the space for batteries. You can also see the philsophy very clearly in some of my other techs such as the BI-2, where almost every block is a battery, gyro, fan, bubble, or weapon. The batteries you see are not the only ones

Also, as said, the shields extend far away from the tech so the batteries won't be hit a lot and even if they are hit, they will be repaired

There is also a physiological effect to this as well: if the enemy sees exposed batteries they will think its an easy target, no matter how well they actually know the tech
Yep, that's why I agree with your building style. It's very practical, good for mass-production and easy to modify when needed. Your Techs are a strategic sledgehammer.

Plus I don't discriminate lol. Any Techs here strengthens our defensive capabilities.
 
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