The Kiwi Kingdom

The Grand Teki

Well-Known Member
Feb 17, 2017
1,335
1,240
520
UESO hq.
UESO joins

I see that we're having a party here, I'm gonna join too!

UESO initiates broad (many bullets spread out) orbital bombardment. - The Kiwis have suffered light to medium damage on almost all vehicles without shields! All active Kiwi shields damaged by 15-25%!

UESO finishes orbital bombardment.

UESO sends in 20 "Haven" B-class support techs and loaded mobile chargers.
- All allied troops healed by 15% and all allies have +30% shield power! Glasgow healed by 45% by three Havens and 80% shield power restored!

[GTG, will be back after ~2 hours]
 

JimmyBlether

Regrettably Inactive (long term)
Jul 31, 2017
2,661
3,016
570
Somewhere off the map
tinyurl.com
Kiwi reinforcements spotted on SFSS (Silver Fleet Systems Starship) Armageddon's scanners! SFS techs cannot engage! Ordering orbital bombardment.

Kiwi reinforcements completely disabled (no genocide from me today)!

Problem averted.
 
Last edited:

QuackDuck

Duck on holiday
Jun 24, 2017
1,916
4,553
525
Near a duck pond in Britain
duckduckgo.com
A fleet of Skytrains swoop in from the east, carrying resource blocks, a packaged Forward Command Center and enough blocks to create a Mobile Command Unit. The Command Center is quickly assembled and the resource blocks are stacked inside. New blocks are manufactured to replace lost blocks on existing units and some are kept as spares. After unloading, the Skytrains leave for safer skies.
 

QuackDuck

Duck on holiday
Jun 24, 2017
1,916
4,553
525
Near a duck pond in Britain
duckduckgo.com
We cannot let down our guard. We may have destroyed the Kiwi's main defences, but we do not know the true extent of their forces or the positions of their outposts and manufactories, which may be cloaked or hidden underground. This is why I am bolstering defences against the GooseSwan Federation and redirecting a fleet of hover tank reinforcements across the Quacklantic Ocean.
 
  • Like
Reactions: The Grand Teki

Legionite

TAC Packing
May 20, 2017
2,351
3,934
575
[TAC HQ R&D]
forum.terratechgame.com
In RP:
A pilot tells what an arial squadron does each turn, whether that be dodging, returning for attack runs, aiming at a new target, or firing weapons.

Advanced actions include:
+ Roll 90 degrees sideways, then pull up to perform a 180 degree hard turn

+ Aim at target, fire, pull up, and then spin to perform some strange maneuver to fool GSO megaton aim to perform a safe maneuver that has less accuracy.

+ Fly at level flight, then dive down directly above the enemy, fire, pull up to level with terrain, and "evasive maneuvers" to do a powered non-bomb assault with guns. This attack method gets a power bonus, meaning that the ballistic rounds deal 2x damage because of the added velocity, but there is a slight chance of aileron failure that would result in crashing into the enemy.

And more!

There is usually one turn spent to get the aim of the air wing back on the same target.
 
Last edited:
  • Like
Reactions: Boomik

jnj01

Well-Known Member
Jun 18, 2017
82
72
420
21
Norway
Are you speaking to me? Well, we only have a flight tech Designer, so a pilot would be nice to.

P.S. How would you do it in RP?
Yeah, reconnaissance, strafing, anything airborne really. No clue how, I still have no idea what these kingdoms are, but I assume it's some sort of multiplayer clans? If not, I'll just hope the opportunity to fly comes eventually.
 
  • Like
Reactions: Tomato747
Aug 13, 2014
615
713
505
Germany
Yeah, reconnaissance, strafing, anything airborne really. No clue how, I still have no idea what these kingdoms are, but I assume it's some sort of multiplayer clans? If not, I'll just hope the opportunity to fly comes eventually.
Please don't talk to people who have kingdoms that don't support the kiwi kingdom.
The Kiwi Kingdom is the only real truth. We have free Hamburgers. Choose wisely
 
  • Like
Reactions: Legionite