The marvelous Hawkeye Liberator! Armed to the teeth with missiles, is a massive powerhouse. Needs to be retrofitted with more boosters to work in space. Has tons of batteries and healing bubbles only. Awful turning. Manned.
Amazing bombing power
Very fast compared to its size
Massive battery storage
Has repair bubbles
Quick on its feet without flying
Looks sweet af
Very heavy and large so it's easily detected
Does not like snacks
The Hawkeye Liberator v2. Is the same thing as the one above, but with a take at modified turning. Turning is a bit better, but still pretty awful.
The turning on these is better in RP than normal TT. These are the bigger brothers of the Helicruiser Destroyer.
@Lyons can you improve the turning on any of these?
The mighty Squadron 1A is now retiring! We have developed new and more powerful Hawkeye Bombers!
Behold, Squadron 1C!
(The bombers in Squadron 1B were involved in a fatal accident where the Kebabian Pilot piloting Liberator #2 spilled Coke all over the controls, malfunctioning and crashing into the rest of the Bombers on the test run...)
You can move them depending on what type of tech. There are 4 venture poles that you can either have in 2 groups for large techs or 4 groups for smaller techs. Large techs fit fine because my mixed up tech went in there really well. Unless you want gigantic techs in there and if you do then the door still won't help because it would hold the same size techs. If it doesn't fit just put a sign on it
The Mini Bomber Trio:
Behold, Areodude, Avalanche, and Ace! The 3 bombers for every corporation (except GC)! Areodude is the GSO bomber and is armed with 2 Megatons and an underside of mortars, Avalanche is the Venture bomber and is armed with 8 Avalanche missiles (hence the name), and Ace is the Hawkeye bomber and is armed with 6 Cruise Missiles.