The Improved R&D test chamber

stickman_king_28

insert joke here
Joined
Dec 12, 2018
Messages
826
Likes
1,076
Points
200
Location
Californ- *ahem* By a trading station
#22
@stickman_king_28 I do not know if the world editor mod works on the unstable builds, as I did not test it. If it does work, the up and down arrow keys are to cycle through objects, and the left and right arrow keys are for rotating. You can remind me later to try and fix it if it doesn't work.
Hmm... How do I ACCESS the world editor mods?
 

_Kaasblokje_

Well-Known Member
Joined
Jul 29, 2018
Messages
52
Likes
145
Points
235
#25
Hello everyone!
I got a new update ready for you all!

This time I added a new final boss turret to the explosive bolt turret lane!
It is still work in progress and I think it looks very good, I'm not completely happy with how much damage it does yet, but it definitely is a fearsome foe for sure.

Because it's such a large tech, it can be quite a laggy fight, I originally wanted it to split off 4 large "orb techs" but I had to stop at 2 because it would lag too much and because the tech would be 66x66 cells large if I would've tried that, which is impossible because the max tech size is 64x64x64 cells large.

Also when bolt-based techs activate their bolts, their shields and healing bubbles deactivate and thus have to reactivate themselves again, so far this hasn't been a major issue because all bolt techs were relatively small, but because this new "boss tech" is so large, it is vulnerable for quite some time until all it's shields are back up.
I reported this issue on the forums, so I hope it will get fixed soon so that all bolt turret fights will be fairer in the future (especially the new "boss bolt turret")

I also changed the Octuple Hover Bolt tech into a skyanchor-based tech, giving it a slight advantage over the old versions.
I think I can finally say that the Octuple Bolt tech is finished. :D

I hope you all enjoy this map! and don't forget to report any issues with this map on this thread if you have any.
Suggestions are also always welcome!


You can download the new file here VVV
P.s. I also updated the download file of the main post!
 

Attachments

Last edited:

_Kaasblokje_

Well-Known Member
Joined
Jul 29, 2018
Messages
52
Likes
145
Points
235
#28
Sorry for forgetting to post this earlier, but this thread is outdated, the current version and all future versions of this map are / will be on the steam workshop.
(It's called the enhanced R&D chamber 4.0 on the steam workshop)

I am already working on version 5.0 but I probably can't finish it until whitepaw adds the ability to permanently remove R&D "warning signs" with his amazing worldedit mod.
If that turns to be impossible, I guess I will finish version 5.0 soonish and leave the warning signs I would prefer to delete behind.
 

WhitePaw2002

Modding Husky
Joined
Jan 7, 2016
Messages
935
Likes
2,002
Points
505
Age
17
Location
North-east America
Website
github.com
#30
until whitepaw adds the ability to permanently remove R&D "warning signs"
It looks like there is a separate force adding these warning signs. I'm going to see if it even registers to a save and let you know if that is an option. (If I forget to, please do not hesitate to poke me about it)

with his amazing worldedit mod.
It's actually Maritaria's, I just tried to restore it
 
Likes: ZeroGravitas

Vdra0089

Active Member
Joined
Jun 7, 2019
Messages
19
Likes
7
Points
41
#32
Wow, you guys have some sweet techs, i like see more in techs displayed. If you want i have a dream techs open, i like to see a something like from starfox or star trek