First, Thank you devs for such a long haul to 1.0 and the control scheme update, making aerial vehicles viable. Can't stop playing the game With all due respect though, the helicopter's main rotor is not what it should be at the moment. The link below might give you an idea how it works in a simple manner. (*2:10 is where the rotor mechanism is touched on.) So basically, the main rotor gives you LIFT, ROLL, and PITCH all at the same time. Pretty crazy stuff. Each one of the fins do a little turn independantly at a particular spot in the rotation and voila. The vertical tail fin, only serves to give you YAW and stop the vehicle from spinning in the opposite direction of the blades, obviously. Also, most helicopters do NOT generate more or less lift by changing the rotor speed. the angle of the fins does that. The rotor speed just needs to stay at a reliable constant. (although the engine would need to work harder for a steep attack angle.) I think it is pretty useless for the game to implement the actual airfoil movement, though. It just needs to provide the torque in those directions when there is a corresponding input. Please consider implementing this into the game. It would be marvelous! Thank you again for everything.