The upcoming crafting update will include the following changes. These are all work in progress and we're keen to hear your thoughts them. Fabricators: GSO, GeoCorp and Venture each get their own Fabricators & Scrappers and all of their blocks will be craftable and scrappable. Each corporation only requires one Fabricator to craft their full range of blocks. The ability to craft higher grade blocks is determined by licence grade. You can give orders to your Fabricator for what to craft and it will call for the required ingredients from any connected Silos or conveyors to complete the recipe. Fabricators now consume inputs one by one instead of waiting them all before starting. Refineries: Will refine any resource that goes past it's input. Conveyors: Creating and adding to conveyor loops is significantly improved. Blocks no longer belong in holding beams (this includes conveyors) at all. Fabricators spit blocks onto the floor, Scrappers take from the floor. There are new conveyor blocks for passing resources on to different axis. The alternator is being promoted from EXP. The UI graphics that show conveyor connections and passing directions are being improved. Other: Several crafting blocks get new models to suit their new functionality. Crafting blocks feature new UI Menus, many of which will help suggest possible uses for different items. Special hat and colour blocks are not craftable or scrappable, neither will Experimental blocks. Scrap Magnets receive improvements to the physics code to make them more usable.