The Future Of Crafting

Jamie

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#1
The upcoming crafting update will include the following changes. These are all work in progress and we're keen to hear your thoughts them.

Fabricators:
  1. GSO, GeoCorp and Venture each get their own Fabricators & Scrappers and all of their blocks will be craftable and scrappable.
  2. Each corporation only requires one Fabricator to craft their full range of blocks. The ability to craft higher grade blocks is determined by licence grade.
  3. You can give orders to your Fabricator for what to craft and it will call for the required ingredients from any connected Silos or conveyors to complete the recipe.
  4. Fabricators now consume inputs one by one instead of waiting them all before starting.
Refineries:
  1. Will refine any resource that goes past it's input.
Conveyors:
  1. Creating and adding to conveyor loops is significantly improved.
  2. Blocks no longer belong in holding beams (this includes conveyors) at all. Fabricators spit blocks onto the floor, Scrappers take from the floor.
  3. There are new conveyor blocks for passing resources on to different axis.
  4. The alternator is being promoted from EXP.
  5. The UI graphics that show conveyor connections and passing directions are being improved.
Other:
  1. Several crafting blocks get new models to suit their new functionality.
  2. Crafting blocks feature new UI Menus, many of which will help suggest possible uses for different items.
  3. Special hat and colour blocks are not craftable or scrappable, neither will Experimental blocks.
  4. Scrap Magnets receive improvements to the physics code to make them more usable.
 
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matik2002

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#4
  1. GSO, GeoCorp and Venture each get their own Fabricators & Scrappers and all of their blocks will be craftable and scrappable.
  2. Each corporation only requires one Fabricator to craft their full range of blocks. The ability to craft higher grade blocks is determined by licence grade.
  3. You can give orders to your Fabricator for what to craft and it will call for the required ingredients from any connected Silos to complete the recipe.
  4. Fabricators now consume inputs one by one instead of waiting them all before starting.
So that means the GeoCorp fabricator & scrapper will look like goliaths? And Venture ones will look like miniature GSO fabs?

And that silo thing looks good. Since the bigger silos will accept blocks from any side, then at least they should work like the old silos before 0.5.12, that means they won't be sorted. But it's up to the devs.

  1. Creating and adding to conveyor loops is significantly improved.
  2. Blocks no longer belong in holding beams (this includes conveyors) at all. Fabricators spit blocks onto the floor, Scrappers take from the floor.
  3. There are new conveyor blocks for passing resources around corners.
  4. The alternator is being promoted from EXP.
  5. The UI graphics that show conveyor connections and passing directions are being improved.
I forgot that the SCU acts as a block silo. And thanks for the UI thing.
  1. Several crafting blocks get new models to suit their new functionality.
  2. Crafting blocks feature new UI Menus, many of which will help suggest possible uses for different items.
  3. Special hat and colour blocks are not craftable or scrappable, neither will Experimental blocks.
  4. Scrap Magnets receive improvements to the physics code to make them more usable.
Thank devs for the new crafting block models. and thank them for the UI stuff related to crafting. Also, thank them for the improved Scrap Magnets. No more conveyor blocks breaking and probably no more Megatons eating half of the Tech after a misfire...
 

Lost Ninja

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#5
So that means the GeoCorp fabricator & scrapper will look like goliaths? And Venture ones will look like miniature GSO fabs?
Some of the GSO recipes use 20-30 ingots, hate to imagine how many resources the GC will use.

Since the bigger silos will accept blocks from any side, then at least they should work like the old silos before 0.5.12, that means they won't be sorted. But it's up to the devs.
Silos won't accept blocks at all. Blocks won't have any movement or storage on the conveyor system (which includes silos). I think silos will still only store each resource separately but you'll be able to expand storage by adding more silos to existing ones as opposed to having to add new filters/conveyors as you do now.
 

The Ninjaneer

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#7
You can give orders to your Fabricator for what to craft and it will call for the required ingredients from any connected Silos to complete the recipe.
thanks a lot O.O
 

matik2002

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#12
Some of the GSO recipes use 20-30 ingots, hate to imagine how many resources the GC will use.


Silos won't accept blocks at all. Blocks won't have any movement or storage on the conveyor system (which includes silos). I think silos will still only store each resource separately but you'll be able to expand storage by adding more silos to existing ones as opposed to having to add new filters/conveyors as you do now.
Yeah!
GC goliath blocks would eat very much ingots.

Also, by "blocks" I actually meant resources.
 

Jamie

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#14
How soon are we are to getting the update
We don't have an exact date yet - but it will likely follow the AI update.
Also, by "blocks" I actually meant resources.
It's important that we all get this difference stuck in our heads:
Blocks = Blocks you can attach to your Tech.
Resources = Resources that come from trees and rocks around the world.
Chunks/Bits/Minerals = NOTHING ;)
 

matik2002

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#17
Though to be fair resources are listed as Chunks in the saves... :/
So,
Blocks - What you put on your Tech.
Resources - Stuff that comes out from rocks and trees.
Chunks - "Resources" for devs.
Bits - Bits of blocks after destruction ;)
Minerals - Erudite, Ignite, Celestite.
 

Jamie

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#18
Though to be fair resources are listed as Chunks in the saves... :/
There are many words used in-house or in the back end of game files. Ignore those :)

The SCU is still called the Heart Block in the project haha.
 

FightBiscuit

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#19
I have a question:
Which sizes will the new crafting blocks have?
I know that the Refinery ist 2x2x2, the Fabricator 2x3x2 and the Scrapper 2x2x2,
but I`m curius which size the Foundry will have.
 

zanzistar

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#20
Hi @FightBiscuit,

We will not have a Foundry for the time being. We decided that crafting was probably complicated enough with Refineries and Fabricators, without the need for the extra layer of alloys. We me introduce a new one in the future, if we have need of another layer, but for now we will go without.
 
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