The Dynamic Pure Tech Factory

Dynamix

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#1
Welcome to my tech page,where vehicles are aimed to be crafted from a single corporation as I like pure stuff.
There are some mixed ones,but only about a handful ATM.They will be posted soon.
P.S. These are made before wheels behaved differently,so wait until it is resolved for these to work like they used to.

Lets start with GSO:
A flyer related to the Venture Training Plane
It flies very differently to the aforementioned plane as GSO wings are not as nimble to Venture.
GSOLiftOFFCab.png
A good all-rounder Light Tank
Has no shielding but can be mass-produced as it is very cheap.
GSO Light Tank.png
Small Puncher,a small harvester with a big punch
Recommended for flat terrain as it is very low,but you can remove the frontal plates to help a little.
Due to how tracks work ATM,this thing DREAMS to turn properly,so swap the wheels if you have trouble.
Small Puncher.png
 
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Dynamix

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#2
The Bertha Boat,a thicc little tank:
Like the Small Puncher,it will turn to its target after 24 hours,so swap wheels with something else until tracks are proper again.
Bertha Boat.png
The SolarBoom,part of a turret collaboration with Venture and Hawkeye:
Only sporting repair bubbles,it is used best when it is paired with the other 2 corps as this is the only one of the three to have recharging capabilities and will share its power to them.
GSO SolarBoom.png
An artillery styled like those from RL:
It can hurl a Bertha Shell very far away but can be offset by recoil.To "lock" it it place,replace the tiny wheel at the back with the armor wedge on the back-left.Works best on Salt Flats.
Artillery.png
 

Dynamix

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#3
GSO's most advanced tech yet,the HoverTank:
Only has repair bubbles,but it can hit hard before the enemy has the chance to fire.
This is an old screen when I still have the old water mod,but the tech itself is pure vanilla.
GSO Hovertank.png
And that's it for GSO's stock available until new ones are manufactured.
 

Dynamix

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#4
Next up,GeoCorp!
Since Geo doesn't have a radar yet,all snaps are using GSO placeholders for now.

Ice Harvester,a not-so-efficient compact seller that's tuned for Ice:
Anchor to sell the harvested chunks,or deliver it to your base,although it has a limited storage.
Ice harvester.png
GeoCleaner,a Large collector and harvester:
The front underside has an array of plasma cutter to destroy unwanted large blocks.
GeoCleaner.png
A decorative Trading Station,GeoCorp style!
GC Trading Station.png
Thats all I have for GeoCorp lately.
 

Dynamix

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#9
A compact glider which flies...weirdly.
Get some practice with this thing if you want to use it on air races.
And yes it glides.
Glider.png
Mosquito,an annoying little pest!
Used best when separated from a larger tech in multiple numbers to create a swarm of little drones.
Mosquito.png
And that is Venture for now.
 
Joined
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#15
Gonna run out of "likes" if you keep posting these. I like how these looks, great work!

Are you willing to share the snapshots too? I could make use of these "trading fort" ones along with a few other Techs you made too. ^^
 

burger1113

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#17
Ooh I'm likin the eagle jet for sure.
Seems it's missing a wing tip on the port side though?
 

Dynamix

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#18
Ooh I'm likin the eagle jet for sure.
Seems it's missing a wing tip on the port side though?
Oh oops,might have been damaged and fallen unnoticed while testing...
Good eye! I'll bring it to the service center for repairs.

Update:The workers decided to upgrade the full thing,bringing it to MK2.
 
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Dynamix

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#19
3 new techs have arrived,2 from Venture and 1 from Hawkeye.

Mosquito MK2:Now with more stingers!
Mosquito Mk2.png
The Wedge,where losing a wheel doesn't matter.
Wedge.png
And the Baby Boom:a Heavy armament turret that wishes to grow up.
It can anchor,but limited to flat ground mostly.It has battery storage,healing and defense,but no charging capability.
It can move around,but avoid mountains.
Baby Boom.png
 
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