The Duck Pond

Quack?


  • Total voters
    50

Freddy

Well-Known Member
Joined
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#71
Those drones looks pretty awsome.
They also seem to be flying really stable, something i never quite can... :(
 
Joined
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#76
It's me, ya boi

A decorational airship, the Bohren
Bohren.png
Based off a drawing I made
IMG_20190819_112318~2.jpg
Another decorational yet semi-functional ariship, the Stumpf
Stumpf.png
Again, based off a drawing
IMG_20190823_121813_1~2.jpg
An attempt at making an LME/non-hoverbug airship, mainly using BF Ion Drives for thrust
Snoot.png
Lift goes neutral at around 43.2% thrust.
 
Joined
Jun 24, 2017
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525
Age
17
Location
Near a duck pond in Britain
Website
duckduckgo.com
#80
Strider House
Strider House.png
A modded house which can walk(?)

Controls:
Alternate A & D to walk (Hold down each button until the legs stop moving), Right/Left arrows to turn

Auxiliary controls:
- M to deploy anchor. It's normal if it goes way past the legs, that's the only way it can anchor
- Numbers 1 to 9 extend the lift, use 1 & 2 only to go between the 2 floors
- Use R to use turret cam, IJKL to move
- Z/X to control rear flywheel

Features:
- Toilet
- Toilet fan
- 2 beds with one next to the toilet
- Big boi TV
- Rodite reactor (Refuel by positioning the butt of the house over resources)
- Lift to go up and down
- Fully cab-traversable interior
- Cool engine
- Top speed of 50 metres an hour
- Spinny antenna to show which direction you're actually going

Mods required:
- Control Blocks
- Fusion Blocks
- QuackPack™️ (Specifically the GSO Plasma Beam) Find it here: https://forum.terratechgame.com/index.php?threads/quackblocks™.20014/
 
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