The Dragon's Hangar - Home of Chrii's brilliant creations

Chrii_the_Vieh

Well-Known Member
Joined
Oct 26, 2015
Messages
1,182
Likes
1,679
Points
525
Age
37
Location
Germland Institute in Scotmany
#41
Time for some more techs.
This time it is all about the evolution of a harvester-roamer crossover for money-making:

Step 1: Create in TT R&D the idea which dwelled in my head:

MovMonMakV1
MovMonMakV1.png
Works, but wheels are bad for terrain and some glitches.

Step 2: Change the wheels to some, that actually work in terrain:

MovMonMakV2
MovMonMakV2.png
Better wheels, some usability.

Step 3: Create a chassis, which works better:

MovMonMakV3

MovMonMakV3.png
Works as a tech and harvester.

Step 4: Add the details like generators, weapons, shields and regen and correct conveyors:

MovMonMakV4

MovMonMakV4.png
That one rocks! Try it out!
 

Chrii_the_Vieh

Well-Known Member
Joined
Oct 26, 2015
Messages
1,182
Likes
1,679
Points
525
Age
37
Location
Germland Institute in Scotmany
#43
Time to post some techs again:

First of I started building some helicopters:

DroneoV2
DroneoV2.png
Starting with a little drone-type copter.

HeliV1
HeliV1.png
An airwolf in the sky.

CannonHeliV1

CannonHeliV1.png
That one is a beast.

...WHAT... three techs limit...
 

Chrii_the_Vieh

Well-Known Member
Joined
Oct 26, 2015
Messages
1,182
Likes
1,679
Points
525
Age
37
Location
Germland Institute in Scotmany
#46
Last but not least some tanks, partially artsy, partially functional:

HawkTankV1
HawkTankV1.png
First try, a bit tiny, a bit wobbly.

BattleTankV1
BattleTankV1.png
I love this weapon-arms with miniguns, but it would be great to have them closer to the tank.

BattleTankV2
BattleTankV2.png
Big, bad, good looking, heavy armed, all a good tank needs.
 

Chrii_the_Vieh

Well-Known Member
Joined
Oct 26, 2015
Messages
1,182
Likes
1,679
Points
525
Age
37
Location
Germland Institute in Scotmany
#47
Here is a big project of a new sorting-storing kind of base:

StaBasV7
StaBasV7.png
What a beauty! It is a drive through kind of base, which recharges your tech, collects resources and stores them for crafting. I still have to add some healing bubbles, some shields and the overflow-money-making system.

This is one huge reason for an anchor-unanchor option. A tech which noone wants to take around, but when moving a base location, you want to take this beauty with you.
Please give a delay-timer for the anchor-option another thought @zanzistar .

Additionally a simple harvester to fill this beast:

QuickHarvestV1
QuickHarvestV1.png
Nothing big there.

And... my actuall drive-around tech in main game atm:

BattleRoamerV1
BattleRoamerV1.png
Not the biggest nor the fastest tech, but it can take a bunch of hits and strikes brutally back.
 
Likes: reaperx1

Chrii_the_Vieh

Well-Known Member
Joined
Oct 26, 2015
Messages
1,182
Likes
1,679
Points
525
Age
37
Location
Germland Institute in Scotmany
#49
Inspired by the friday stream and crafting, I redesigned a base, which is abl to sort, store all resources and contains all three fabricators.

I started with a small proof of principle base:

CraftnRefineV1
CraftnRefineV1.png
Nothing special here, just some tests.

After many trials and errors, I finished a working-base-project:

BigSortnCraftV5

BigSortnCraftV5.png
This one is very nice to work with. Try it out!

I then decided to make the thing mobile, as no solar generators or similar blocks are involved yet:

BigSortnCraftV6
BigSortnCraftV6.png
Working as a charm. Needs some Shields, batteries, bubbles and stuff.
 

Chrii_the_Vieh

Well-Known Member
Joined
Oct 26, 2015
Messages
1,182
Likes
1,679
Points
525
Age
37
Location
Germland Institute in Scotmany
#50
After all the experience I collected with building bases lately, I got a new idea and built it:

This is a brilliant base for storing, sorting, crafting and money making.

NextGenBaseV5
NextGenBaseV5.png
Finally a fully functional, selfdefended (a little bit) base for all purposes. Try it out.

You may need something to collect those resources in R&D:

LilHarvestV1
LilHarvestV1.png
Small tech, small pic...

... and my actual main game main tech:

BattleRoamerV23
BattleRoamerV23.png
Nice size, all terrain, all distance fighter/collecter.
 

Chrii_the_Vieh

Well-Known Member
Joined
Oct 26, 2015
Messages
1,182
Likes
1,679
Points
525
Age
37
Location
Germland Institute in Scotmany
#52
Those fliers look amazing Chrii! I'm going to have a busy day trying stuff out tomorrow :p That jumbo jet looks like it might take some effort to get off the ground :p
I didn't take it for a flight for quite a while, but it used to fly like a charm and takeoff was pretty easy too.
White baron needs near to no runway to take off though.

Thanks for the compliments, I hope you enjoy testing those beauties.
 
Likes: Zudakas

Zudakas

Well-Known Member
Joined
Oct 7, 2016
Messages
167
Likes
79
Points
430
Location
Just about anywhere in the U.S.
#53
I didn't take it for a flight for quite a while, but it used to fly like a charm and takeoff was pretty easy too.
White baron needs near to no runway to take off though.

Thanks for the compliments, I hope you enjoy testing those beauties.
Actually, the airbus takes off like a charm, and can even do loops (albeit slowly lol) I haven't tried the white baron, but the small star plane gave me inspiration to make a missile carrying one.. 2 cruise, 2 seekers... works great against little guys, and flies beautifully. I had to lighten it up a little, but it flies so quick...

Makes me wish AI would leave the ground :) (or ... shall I say it? multiplayer dogfights :D)

The battle tank is fun too, needs shields to be viable against other hawkeyes... I got torn apart :p Amazingly fun to drive though!

This is one of those games that gets real hard to get bored of, thank you for providing inspiration into what can be done! (I even flew the carrier, but couldn't get it to turn for me lol... rains death though :D)
 

Chrii_the_Vieh

Well-Known Member
Joined
Oct 26, 2015
Messages
1,182
Likes
1,679
Points
525
Age
37
Location
Germland Institute in Scotmany
#54
Thanks so much @Zudakas.

Here is some more to enjoy. This time it's about speed:

FirstTryV1
FirstTryV1.png
A concept comes to live part one.

OneWingV1
OneWingV1.png
It is taken to the extreems, this one is able to do 165 mph in straight flight... FAST!

VenturEyeV1
VenturEyeV1.png
An easier build due to many more attachpoints, goes to 150 mph in straight flight as well. No Gyros here.

Have fun trying them out.
 

Chrii_the_Vieh

Well-Known Member
Joined
Oct 26, 2015
Messages
1,182
Likes
1,679
Points
525
Age
37
Location
Germland Institute in Scotmany
#57
Some more techs from the hangar:

First a money-making base with a lot of self-defence:

QuickBuckV2
QuickBuckV2.png
Some of the new blocks are in it, as well as some vertical stuff, so you might not be able to use it for long.

Here is a tech with working scrapmagnets to collect the debris from the battlefields:

ScrapCollectV4
ScrapCollectV4.png
This one can take more than 100 blocks and lots of resources.

Last but not least in this post, a plane to fight and fly with:

DeltaRocketeerV4

DeltaRocketeerV4.png
Try this beauty, death rains down from this jet.
 

Chrii_the_Vieh

Well-Known Member
Joined
Oct 26, 2015
Messages
1,182
Likes
1,679
Points
525
Age
37
Location
Germland Institute in Scotmany
#59
Time for some updates:

The new sorting and crafting base which uses the blocks of the crafting update:

NewBaseV8
NewBaseV8.png
It has some flaws, but it is the best I could come up with till now.

And something to bring resources across in R&D:

TransRnDHarvestV5
TransRnDHarvestV5.png
First tech to bridge the gap between resources and building area in R&D. This one works!
 

Chrii_the_Vieh

Well-Known Member
Joined
Oct 26, 2015
Messages
1,182
Likes
1,679
Points
525
Age
37
Location
Germland Institute in Scotmany
#60
Some planes have to be in the mix:

F18HornetV1
F18HornetV1.png
A small fighter-jet, knifty to fly and nice to have.

L Wing V4
L Wing V4.png
Next step of moon exploring in the Lemon-Kingdom...

XKillerJetV6
XKillerJetV6.png
Hit them fast, hit them hard. This one is a beast in air to ground combat.