The ChaOS

What do you like? choose as many as you want.


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Joined
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#28
Then do you mind if I take command of your flying squadron?
I will now temporarily transfer command of Squadrons #14-15(Air Fleet 2) to @Lord_Chaos . In total, this force contains 10 Sky Frigate MkIIs, 7 Nimbus Air-destroyers, 4 Talos Air-cruisers, 1 Armageddon Air-battleship and 2 fighter flocks. Some of these craft can be seen in the Duck Republic thread in War Information -> DuckArmy -> Air, so you can get a general feel for them.

Yes, the cruisers, battleship and fighters are obsolete models and are not shown. Just try to imagine them, ok? I can't play TT yet so I can't make them:(


Air Fleet 2 is en route to the Kiwi Kingdom. Try not to lose our forces, our ducks want to come home, you know?
 

Lord_Chaos

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#29
Yep, with my hover tanks and the buggies that the kebab kingdom sent over to knock out the kiwi's air defenses, they will not have much to worry about. Also, they will have a squadron of 37 of my escort planes to help fend off any stray kiwi dogfighters or bombers ;)
 
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#30
I just remembered, @Legionite said that we needed to map out the Kiwis' base before we could host an attack. So far, the Kiwis doesn't look like they've posted anything about their actual kingdom map yet.
 
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#32
I just remembered, @Legionite said that we needed to map out the Kiwis' base before we could host an attack. So far, the Kiwis doesn't look like they've posted anything about their actual kingdom map yet.
(Don't forget about the "combat simulation" for added effect);)(optional)
Under Siege: Defend from Pirate Attacks!

COMBAT INITIATING...

Fire Pirate Ship moved to: Far out front of Medium Harbor
Glasgow's crew remarked - "Enemy on the horizon, set guns to aim azimuth 180 degrees, elevation 20 degrees"
Glasgow is aiming artillery at Fire Pirate Ship ETA: 3 Turns
Fire Pirate Ship remarked - "What's that vessel doing there? It's aiming at us!"

Glasgow is aiming artillery at Fire Pirate Ship ETA: 2 Turns
Fire Pirate Ship Makeshift ranged missile salvo:
Fire Pirate Ship fired at Glasgow: Shield hit- damage reduction by 95% Explosive damage 5%
Fire Pirate Ship fired at Glasgow: Shield hit- damage reduction by 90% Explosive damage 10%
Medium Harbor charged: Glasgow to 98% Battery

Glasgow is aiming artillery at Fire Pirate Ship ETA: 1 Turn
Fire Pirate Ship is turning away...
Fire Pirate Ship Makeshift ranged missile salvo:
Fire Pirate Ship fired at Glasgow: Shield hit- damage reduction by 81% Explosive damage 19%
Fire Pirate Ship fired at Glasgow: Shield hit- damage reduction by 87% Explosive damage 13%
Fire Pirate Ship remarked - "Lets leave before they send us to Davy Jone's locker!"

Glasgow is aiming artillery at Fire Pirate Ship ETA: 0 Turns
Glasgow released a salvo of HK Cannon rounds!
Fire Pirate Ship is running away!

Glasgow- Fired at Medium Pirate Ship!- Hit 4x Hawkeye Cannons!
Fire Pirate Ship- GSO Shield failure: Not enough energy
Fire Pirate Ship took catastrophic damage!
Fire Pirate Ship remarked - "Ill be back with a fleet to get revenge on you landlubbers!"
Fire Pirate Ship retreated!

Glasgow's crew remarked - "That sure showed them. I wonder what our kingdom thinks about this first victory over our enemies."

END OF BATTLE

Battle Salvage:
2x Reaperx1 Flamethrowers

(Color-code the attack methods, like orange for explosive, red for ballistic, blue for shields, etc)
 
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JimmyBlether

A Kerbal Demon
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#37
I will be unavailable at that time but you have limited authority over my command ship's orbital bombardment system. Use it if necessary. I will be posting the command centre in a few hours (not on TT at the moment).