Discussion in 'Announcements' started by Jamie, Jul 27, 2017.
Jesus Christ, time flies!
I have accompanied your journey since all that time and it's been hella fun!
On to the the next 3 years guys, you are doing a great job.
I've been playing TerraTech for two years! Whoop whoop!
Been playin sense 2nd month of release, and its still my favorite game CONGRATS DEVS!!! YOU'VE DONE AMAZING!!!!!!!!!!!!!!!!!!!!
Such a milestone!
Keep up the awesome and stay zesty guys!
Been playing since last month, woop, woop!
Is that the entire original Payload crew pictured then?
and how hard do we have to kick the AI's so that they will start up??
in the ks demos, the enemy units were effective in a straight line, but currently enemies and allied ai techs tend to get hung up on trees and rocks unless their fronts and sides are covered in drills
I wish I had a dollar for every time I've started a new campaign in the year and a half I've been playing. I have yet to get L4 with Venture or Hawkeye. I've talked to friends and strangers who play and they seem to get WAY more Venture and Hawkeye-related missions than I do. I get maybe three of both and after that its 90% GSO and a little GC.
I also think that AI should be the main focus for the game right now. Multiplayer is great and all but most players are going to want co-op so we really need a solid AI before multi hits TT_unstable. I know that the AI gets a boost on climbing ability but maneuvering around map features needs a lot more work. Its always interesting to see what changes are introduced in new builds and I look forward to the day TT is ready for the world.
Most of the people in this pic are still with the studio, there has also been a number of others join the team since this pic.
Ever since I saw this game in ModDB, I knew it's going to be a good one. Bought it the moment I had the money. Great job guys! Hope to see this game grow into its full potential
You can't get to level 5 with GeoCorp, Venture and Hawkeye.