TerraTech was Kickstarted 3 years ago today! Woop!

harpo99999

ah kick till it starts
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#8
and how hard do we have to kick the AI's so that they will start up??
in the ks demos, the enemy units were effective in a straight line, but currently enemies and allied ai techs tend to get hung up on trees and rocks unless their fronts and sides are covered in drills
 

Captain Load

Well-Known Member
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Mar 8, 2016
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#9
I wish I had a dollar for every time I've started a new campaign in the year and a half I've been playing. I have yet to get L4 with Venture or Hawkeye. I've talked to friends and strangers who play and they seem to get WAY more Venture and Hawkeye-related missions than I do. I get maybe three of both and after that its 90% GSO and a little GC.

I also think that AI should be the main focus for the game right now. Multiplayer is great and all but most players are going to want co-op so we really need a solid AI before multi hits TT_unstable. I know that the AI gets a boost on climbing ability but maneuvering around map features needs a lot more work. Its always interesting to see what changes are introduced in new builds and I look forward to the day TT is ready for the world.
 
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Potato

Tinkerer of Titäns
Joined
Oct 8, 2016
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#11
Ever since I saw this game in ModDB, I knew it's going to be a good one. Bought it the moment I had the money. Great job guys! Hope to see this game grow into its full potential :)
 
Likes: peterb39