breaker of techs, games, and spines (my own)
- Apr 24, 2017
In the 081 stable creative save attached below "speedy mk2" has very little difficulty properly following the gso harvester along the sand dunes.
If this happens, along with the other fixes by Whitepaw get implemented, it'll be partially whitepaw's game.
Take the player AI out then for the most part... Make it so all it can do is turn the guns on when enemies approach close enough for one to actually hit something... Maybe even change its name to defense module or something... The one AI tech I made took off and I'm still not sure where it went... Maybe you could have a "legion" dlc later with AI that can move your tech...