TerraTech Leaving Early Access & Coming To Console!

Discussion in 'Announcements' started by Zeena, May 9, 2018.

  1. Zeena

    Zeena PAYLOAD STUDIOS

    Last edited: May 9, 2018
  2. JimmyBlether

    JimmyBlether SFS SUPREME COMMANDER (on roleplay holiday)

    WOOP!!!!!!!! I CANT WAIT!!!!!
    wp_ss_20180509_0005.png

    After the 1.0 update, WILL NEW CORPS COME!?
     
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  3. Zed

    Zed Well-Known Member

    Will 0.7.9.3 unstable be released this Spring as a form of celebration?
     
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  4. JimmyBlether

    JimmyBlether SFS SUPREME COMMANDER (on roleplay holiday)

    I hope so! Also, welcome back!
     
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  5. TheSpaceMan

    TheSpaceMan Mammoth walker

    Oh boye
     
    Last edited: May 9, 2018
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  6. Baconus_Yum

    Baconus_Yum Administrator

    Jamie said on discord that it was coming ASAP, most likely this week.
     
  7. TheSpaceMan

    TheSpaceMan Mammoth walker

    Uh can I still tranlate stuff and It'll be put into the game? There are like, 14 bckstrys left.
     
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  8. Fehn

    Fehn The Almighty Machine

    Me: Neat.

    *inhales*
    SSSSSSSKKKKKKKKKKKRRRRRRRRREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
     
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  9. Potato

    Potato Tinkerer of Titäns

    YES! Finally! It's been a long journey for you guys. An advanced congratulations for doing what most indies can't do: finishing the game.
     
  10. TheSpaceMan

    TheSpaceMan Mammoth walker

    Will the game be updated after 1.0???
     
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  11. Baconus_Yum

    Baconus_Yum Administrator

    Yes
     
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  12. Zeena

    Zeena PAYLOAD STUDIOS

     
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  13. ZeroGravitas

    ZeroGravitas Breaker of Games

    How are you managing to port it to console so quickly (and quietly)? Getting Terraria to other platforms took years of work from separate, dedicated dev teams (and their game version is still lagging behind PC, to this date). Does Unity make this trivially easy?

    Also, is there really time to fix all the crafting and AI, etc, bugs before release in a few months, on top of console shenanigans?
     
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  14. Zeena

    Zeena PAYLOAD STUDIOS

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  15. Zeena

    Zeena PAYLOAD STUDIOS

    It is taking a LOT of work and it's the reason for our prolonged silence!

    Also, 1.0 is definitely not the end of TT development. We'll be working on those issues continuously and regularly, just as we have done with plenty of features before now.
     
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  16. Zed

    Zed Well-Known Member

    Hopefully Unity has made the process simpler and will keep updates fairly uniform across the platforms.

    Excellent Announcement!
     
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  17. Zed

    Zed Well-Known Member

    Probably the hardest part to the console port will be to account for the vast difference in processing power between the PS4 Pro / XB1X and their base models which are significantly weaker by comparison. In terms of Raw TFlops the XB1X is roughly the equivalent of a 1070 whereas the PS4 pro is generally equivalent of the 980....

    Alas the base versions of both of these consoles are closer in Raw Tflops to a 1050.
     
  18. ZeroGravitas

    ZeroGravitas Breaker of Games

    That kinda sounds like you'll be fixing many of those bugs after 1.0 launch, then...?:confused:

    Clearly it must have made it a *lot* simpler than re-writing the code base.

    But still, console platforms have pretty stringent (and presumably, expensive) internal certification processes. It's definitely possible to fail them and have to re-submit a new game build. So co-ordinating major update releases across all platforms could, perhaps, lead to substantial (further) delays for PC updates.

    But it is, of course, the best way to ensure TerraTech's continued success and long-standing appeal. So good, for sure, for the community overall (and it's content creators, etc).:)
     
  19. Soviet_Samuelson

    Soviet_Samuelson Living in my pizza boxes because mom kicked me out

  20. Zed

    Zed Well-Known Member

    Modern Consoles (and Cable boxes for that matter) are little-different than proprietary computers hidden in plain sight.

    In fact, Unity makes cross-platform development fairly seamless compared to "porting" to consoles which were available during the days of our youth. ( https://unity3d.com/unity/features/multiplatform )

    Given TerraTech's core audience it is very desirable to make Terratech available on consoles to boost userbase, permitting a vast swath of the global gaming community to enjoy TerraTech as a digital download available on appropriate platforms.
     

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