TerraTech Leaving Early Access & Coming To Console!

Zed

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#3
Yeah, you heard us! We will be reaching 1.0 this year on PC, PS4 & Xbox One! Check out our announcement teaser clip.


We have a blog post coming soon with more info today.
Will 0.7.9.3 unstable be released this Spring as a form of celebration?
 
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Fehn

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#8
Me: Neat.

*inhales*
SSSSSSSKKKKKKKKKKKRRRRRRRRREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
 
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ZeroGravitas

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#13
How are you managing to port it to console so quickly (and quietly)? Getting Terraria to other platforms took years of work from separate, dedicated dev teams (and their game version is still lagging behind PC, to this date). Does Unity make this trivially easy?

Also, is there really time to fix all the crafting and AI, etc, bugs before release in a few months, on top of console shenanigans?
 

Zeena

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#15
How are you managing to port it to console so quickly (and quietly)? Getting Terraria to other platforms took years of work from separate, dedicated dev teams (and their game version is still lagging behind PC, to this date). Does Unity make this trivially easy?

Also, is there really time to fix all the crafting and AI, etc, bugs before release in a few months, on top of console shenanigans?
It is taking a LOT of work and it's the reason for our prolonged silence!

Also, 1.0 is definitely not the end of TT development. We'll be working on those issues continuously and regularly, just as we have done with plenty of features before now.
 

Zed

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#16
It is taking a LOT of work and it's the reason for our prolonged silence!

Also, 1.0 is definitely not the end of TT development. We'll be working on those issues continuously and regularly, just as we have done with plenty of features before now.
Hopefully Unity has made the process simpler and will keep updates fairly uniform across the platforms.

For more info regarding multiplayer and whether or not we'll update after 1.0 (spoiler - yes we will), read our blog post: https://www.terratechgame.com/blog_1.0Announcement.htm
Excellent Announcement!
 
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Zed

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#17
How are you managing to port it to console so quickly (and quietly)? Getting Terraria to other platforms took years of work from separate, dedicated dev teams (and their game version is still lagging behind PC, to this date). Does Unity make this trivially easy?

Also, is there really time to fix all the crafting and AI, etc, bugs before release in a few months, on top of console shenanigans?
Probably the hardest part to the console port will be to account for the vast difference in processing power between the PS4 Pro / XB1X and their base models which are significantly weaker by comparison. In terms of Raw TFlops the XB1X is roughly the equivalent of a 1070 whereas the PS4 pro is generally equivalent of the 980....

Alas the base versions of both of these consoles are closer in Raw Tflops to a 1050.
 

ZeroGravitas

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#18
1.0 is definitely not the end of TT development. We'll be working on those issues continuously and regularly, just as we have done with plenty of features before now.
That kinda sounds like you'll be fixing many of those bugs after 1.0 launch, then...?:confused:

Hopefully Unity has made the process simpler and will keep updates fairly uniform across the platforms.
Clearly it must have made it a *lot* simpler than re-writing the code base.

But still, console platforms have pretty stringent (and presumably, expensive) internal certification processes. It's definitely possible to fail them and have to re-submit a new game build. So co-ordinating major update releases across all platforms could, perhaps, lead to substantial (further) delays for PC updates.

But it is, of course, the best way to ensure TerraTech's continued success and long-standing appeal. So good, for sure, for the community overall (and it's content creators, etc).:)
 

Zed

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#20
That kinda sounds like you'll be fixing many of those bugs after 1.0 launch, then...?:confused:

Clearly it must have made it a *lot* simpler than re-writing the code base.

But still, console platforms have pretty stringent (and presumably, expensive) internal certification processes. It's definitely possible to fail them and have to re-submit a new game build. So co-ordinating major update releases across all platforms could, perhaps, lead to substantial (further) delays for PC updates.

But it is, of course, the best way to ensure TerraTech's continued success and long-standing appeal. So good, for sure, for the community overall (and it's content creators, etc).:)
Modern Consoles (and Cable boxes for that matter) are little-different than proprietary computers hidden in plain sight.

In fact, Unity makes cross-platform development fairly seamless compared to "porting" to consoles which were available during the days of our youth. ( https://unity3d.com/unity/features/multiplatform )

Given TerraTech's core audience it is very desirable to make Terratech available on consoles to boost userbase, permitting a vast swath of the global gaming community to enjoy TerraTech as a digital download available on appropriate platforms.