You've done a ComCore too, Lol! Quack's instructional video shows removing the scrapper and cannons as part of the setup process.minor problem...
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But your module looks to be moving well, from the Gifs. Good effort @Legionite.
You've done a ComCore too, Lol! Quack's instructional video shows removing the scrapper and cannons as part of the setup process.minor problem...
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When I tried to re - run, he did have what you saidHmm... I was only getting about 10% going in the mouth when I just tested this in TerraTech 0.7.8.0, R&D.
It varied quite a lot, by where they went: to start with, just to the top corner of the mouth. Then between the eyes a lot. Also, sometimes the rotating arm passed right through the balls.
What speed should the conveyor and Fabricator be set to? Normal? Or Turbo? (But I saw the same problem with both.
What graphics setting to you use? Changing my graphics down seemed to have an effect on hitting the ball, but didn't fix it.
Are you still changing this build? Can you use different blocks for the tip of the hitting rod?
And, you can certainly include the Chinese writing tech in your entry too. (Provided it's polite.)
I as wellI would much prefer that the quad conveyor system auto-loads
Need help?When I tried to re - run, he did have what you said
It seems to be related to the moment when the first ball was struck
When I try to add more operations to this device, he's going to be more and more unreliable
Recently I'm very busy, maybe I can't play games
Thank you very much if you can help me with the modificationNeed help?
Good job.Should be faster now, accuracy also doesn't rely on timing anymore, although it is now roughly a 40% chance of a ball making it in a shot rather than 50% at low speed.
Your moving parts were definitely more stable, and I see a salvage path scrapper for bubbles falling of the first stepper backwards, heh. I do wish there could have been a way to cut down the block count too, though. But if the contacts are smoother, maybe the physics burden is lower overall...?Anyways, fixed version of the Xpress:
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These hopper modules are really beautifully made @Masakari.Just a couple basic (Non MTs....I know blasphemy) things
Accidental double post.@ZeroGravitas Thanks
Yea I was thinking of how to force the bubbles around not using an MT (which is extremely hard as there are not many auto animation blocks or toggles for any). I remembered the RR (resource radar) had a large radar animation and thought "will it blend?" and sure enough it does pretty well almost reliably so.
Yea as you say they are not completely reliable for a standard timed pace (and like I said it does stick a bit sometimes), but the Lego GBCs have times they don't always output with correct timing so it you think that way they are timed perfectly.
Up to you on how full you want the conveyors for the video/operation, but it worked ok with gaps in the bubbles with a full load (again very similar to the Lego GBC stuff). I didn't like the 2 space gap and single chuck parts that one block does so I added 2. If I extend it I might be able to have it space correctly with a 1/0/1. Honestly did not try it on slow as that is just too slow imo but might work out better to keeping the hopper semi loaded and timed better with others. The delivery cannons were just for my testing of different resources but liked how they looked on there so I left them.
Any thoughts on the output part of the SCH 1 (first tech)? Have not seen any submissions that have inputs that low. As stated I was thinking of adding a conveyor line to bring the output higher up to mesh better with the other subs.
That's newit explodes to pieces upon save game re-load!
Thanks.Accidental double post.
Reaper's, GKJ's and lefgionite's can all scrap from floor level.Any thoughts on the output part of the SCH 1 (first tech)? Have not seen any submissions that have inputs that low.
lollefgionite's
By which you mean....? (It's going to be a simple ramp, right? Right? WE REALLY NEED SOME NICE RED VENTURE RAMPS! So much grey and yellow right now.)distributors...
yeah, I've had that previously, but actually, this time it was totally tolerating me messing it about, changing out all the collectors just fine, for example. Go figure...Any changes done must be before pressing X, or the whole machine explodes