TerraTech are no longer supporting 32-Bit

Jamie

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Sep 16, 2014
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With the run up to TerraTech 1.0 -- we have been looking into where the best areas focus our development efforts are. 32-bit builds are something we have released since day one, and supporting these builds with testing and bug fixing takes up a small, but considerable chunk of our dev time.

After looking into the number of players that actually run TerraTech in 32-bit (see the red line below...), we have decided to no longer support this version of the game.

We hope the small amount of players that were on this OS are able to upgrade/get hold of a 64-Bit computer to enjoy all the upcoming awesomeness in TerraTech :)
 

BroBane

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Sep 24, 2015
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I feel like all this is doing is stopping sleep deprived people from downloading the 32 bit version
Man, I hate doing that
Gone for the better I guess
 
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FightBiscuit

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May 6, 2016
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32-bit systems can only use a maximum of ~3.5gb of RAM and can only use older, less resource intensive programs. 64-bit systems with 64-bit CPUs can theoretically use up to 256tb of RAM, which is more than you can cram into your average desktop computer.
nope, 64bit supports up to 16 Exabyte RAM
the 32 and 64 implies how long the adress of a ram register is. with 32 bit, you have an Adress with 32 ones and zeros. The 4GB limit is because 32 Characters with 1 and 0 have only 2^32 different combinatons
 

Gameslinx

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Oct 19, 2015
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Awesome! I remember doing an investigation into how 32 bit computers cannot actually run TerraTech for very long before crashing (based off my RAM usage ingame without a 32 bit computer).

This doesn't mean you can go crazy with massive textures, though ;) :)
 

Boomik

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Apr 2, 2017
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I know, but from my quick Google search, 64-bit CPUs can only use up to 256tb of ram. Then again, multiple CPUs can be used.
It's 16 exabytes, theoretically speaking. 32 bit only has 2^32 bytes which is equal to 4 gigabytes, but 64 bit has 2^64 bytes which is equal to 16 exabytes which also is equal to 16.8 million terabytes.
 

harpo99999

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Aug 14, 2014
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and the total address range for the two bittages of the operating systems INCLUDES the video cards ram, roms, bios and other I/O which come OUT of the total address space which is why on 32 bit operating systems the MAX available ram is of the close order of 3.5gb.
and as quackduck said the theoretical ram addressable is 16 exabytes by software, BUT currently available hardware limits this to a mere 256gb
 

Dellamorte

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Feb 10, 2015
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BUT currently available hardware limits this to a mere 256gb
This is not true, I have seen server boards capable of 2TB of RAM, here is a link to Tyan's current product range and the largest they sell is 2TB but I think there are others on the market that can handle more. I know there are some boards that are either out or coming out that are sideways expandable and can share the full memory from each mobo to the next so if you have the money the sky's the limit.
 

Dellamorte

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I owned a 64 bits computer in the 80's :D
What type? As far as I know the only 64 bit systems from back then were supercomputers and the first mainstream 64 bit systems were RISC based devices such as the DEC Alpha that came out in the 90's and cost about the equivalent of a years wages. Most systems were either 16 or 32 bit until the late 90's that is why the Nintendo 64 was such a big deal when it came out in '96-'97.
 

harpo99999

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perhaps telemak was talking about 64 hardware pieces to build the computer (but again this is implausible at best as even the ram was at most 8 slots (except on server class and mini's and mainframes) usually 4 slots.
in my opinion telemak is talking about the RAM size as 64KB was the max ram that the 8 bit cpu's could address without complex hardware tricks eg bankswitching via a io port, and for the 16 bit the ram limit was around the 2MB of ram with the available ram sticks being 32kb and most boards only mounting 4 sticks (again the exceptions being the 'workstations' and servers boards that supported more than 1 cpu)
 
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Pink Kitty

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What type? As far as I know the only 64 bit systems from back then were supercomputers and the first mainstream 64 bit systems were RISC based devices such as the DEC Alpha that came out in the 90's and cost about the equivalent of a years wages. Most systems were either 16 or 32 bit until the late 90's that is why the Nintendo 64 was such a big deal when it came out in '96-'97.
Chances are high that they are thinking of 64 of something else. Esp given the language issues.

Though, they could have owned a Cray, but that is unlikely.
https://en.wikipedia.org/wiki/64-bit_computing
 

Gayvid`

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Sep 12, 2015
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32-bit systems can only use a maximum of ~3.5gb of RAM and can only use older, less resource intensive programs. 64-bit systems with 64-bit CPUs can theoretically use up to 256tb of RAM, which is more than you can cram into your average desktop computer.
imagine making that a ram drive, lol