TerraTech 1.4.11 update is now available on Steam

Matt

PAYLOAD STUDIOS
Jul 23, 2018
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Hey Prospectors,

Matt here with a new update for you!

This update adds 7 brand spanking new blocks for you to try out. Each one has been suggested by the TerraTech Community so thank you for the great ideas. If you have more suggestions for blocks you'd like to see, keep them coming and let us know.


New Features:
7 new blocks to use:
  • GeoCorp Solar Panel
  • Hawkeye Solar Panel
  • GeoCorp Heavy Auto Miner
  • Venture Popup Dino Light
  • Venture Tail Wing Expander
  • Better Future Arc Missile Pod
  • Crispy Tofu Block
Bug Fixes:
  • Fixed a dialogue loop on Bomber command mission, mission will now end correctly.
  • Fixed audio and music in campaign not playing.
Localisation update:
Translations have been updated for various languages including updated translations for our
Chinese, Czech, Brazilian Portuguese, Portuguese and Japanese friends:
Many thanks to the TT Translator team, in particular recent translations from:
  • 光轲
  • ZombieSpider
  • Arthur
  • Yukke
  • Rambo
Known Issues:
  • After players have uploaded a modded skin, block or corporation to Steam, TerraTech may not boot up. To remedy this players will have to restart Steam and the game should run normally.
 

layer1

Well-Known Member
Jun 14, 2017
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Heyyy, these look nice. Nice job with the ideas, modders. The solar stuff looks great and the GC miner might pull me back in for a.. twelfth full playthrough.

'Twelfth' is such a weird word.
 

HayderHurder

Hawkeye Fleet Admiral: Ironside Airfleet
Dec 22, 2018
122
70
430
26
The flats
Just a crazy idea, but would a double wide attachment point on trading stations be going too far? Many players probably build at a trading station to be close to the missions, so being able to simply build on them could make for some really awesome dedicated bases, instead of simple drop-down charging stations.
 
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creightonboys

Well-Known Member
Apr 19, 2020
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what about space Junkers I do want to know how's that going for you all on the next corporation
 

Matt

PAYLOAD STUDIOS
Jul 23, 2018
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Just so you know, the GEO miner is nearly impossible to place on most biomes.
Bug i guess.
Could you provide a bit more detail on this so we can take a closer look? I've had a quick look myself and while it can be a bit awkward trying to find the sweet spot I've always been able to get it working.

The more detail you can provide the better :)
 

harpo99999

Ah kick till it starts
Aug 14, 2014
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australia
in my current campaign, every time I try to position the geo miner (with the round cylinder under the high end of the arm ) on the resource point(the resource colour part of the resource patch) it does not start to mine, I have then tryed to slightly reposition it (always so that most if not all of the resouce point is covered) and it rarely works, but I can easily place two gso miners on the edges of the resource point and have both work most of the time
 
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Zonko

Well-Known Member
Sep 20, 2019
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Could you provide a bit more detail on this so we can take a closer look? I've had a quick look myself and while it can be a bit awkward trying to find the sweet spot I've always been able to get it working.

The more detail you can provide the better :)
It's hard at default orientation.
But it's impossible in alternate orientations, and even worse on non-grassland biomes.
Like, i don't use them outside the grasslands at all.

And as you can see, it's not just me.
 

Matt

PAYLOAD STUDIOS
Jul 23, 2018
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Thanks for confirming that for me. I've let our QA and design teams know about this so we can take a closer look and hopefully get it resolved.

Thanks!