TerraTech 1.3.8 Feedback & Suggestions

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#21
When building, every time you place a block, the tech reloads the markers that indicate a buildable surface. Usually this isn't a problem, but when you get to huge-scale builds, it can take ages to place blocks as you have to wait for it to reload all of them.

Perhaps a better way to handle this would be to preload them and keep them loaded whenever you're in the build beam or have the inventory open so that it doesn't have to reload them each time you place a block and only update based on things that have been newly places.

I understand that they will light up differently depending on which block you're holding, for instance, some wheel blocks won't allow the surface of the underside of the tech to light up as they can't be placed there, so maybe it would be easier to simply have each node load in already knowing which blocks can go where, so that if you hold a wheel block, they might turn completely red or something, then when you hold a regular building block, they turn back to red&white.


(TLDR) Preload buildable-surface-nodes and keep them loaded when building to make building huge techs not take so long.
 

Enderjed

Making a TerraTech Themed Wargame, And Also Moddin
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#22
When building, every time you place a block, the tech reloads the markers that indicate a buildable surface. Usually this isn't a problem, but when you get to huge-scale builds, it can take ages to place blocks as you have to wait for it to reload all of them.

Perhaps a better way to handle this would be to preload them and keep them loaded whenever you're in the build beam or have the inventory open so that it doesn't have to reload them each time you place a block and only update based on things that have been newly places.

I understand that they will light up differently depending on which block you're holding, for instance, some wheel blocks won't allow the surface of the underside of the tech to light up as they can't be placed there, so maybe it would be easier to simply have each node load in already knowing which blocks can go where, so that if you hold a wheel block, they might turn completely red or something, then when you hold a regular building block, they turn back to red&white.


(TLDR) Preload buildable-surface-nodes and keep them loaded when building to make building huge techs not take so long.
That would help when building mortal engines and other landships/ oversized weapon boxes
 
Likes: Aardvark123

FreeUdon

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#23
One idea would be for a modular weapon system exclusive to the test chamber where players could actually take part in the research and development of new weapons then eventually in someway put those weapons that they made into the game. And the weapons would have to follow some rules so they can't become too powerful.
 

Enderjed

Making a TerraTech Themed Wargame, And Also Moddin
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#24
One idea would be for a modular weapon system exclusive to the test chamber where players could actually take part in the research and development of new weapons then eventually in someway put those weapons that they made into the game. And the weapons would have to follow some rules so they can't become too powerful.
Like the weapons creator from Worms: Ultimate Mayhem?
On how they have a system where you can make custom weapons, but if they go over a limit, then they cannot be used?
But the WUM system was kinda unbalanced as fragment bombs and poison were way too expensive