TerraTech 1.3.3 update is now available on Steam

Sai Wun

PAYLOAD STUDIOS
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#1
https://steamcommunity.com/games/285920/partnerevents/view/1595888812733244959

New Missions:
  • Added new GeoCorp Grade 3 mission - Rook Creek Bridge.
  • Added new Hawkeye Grade 3 mission - Crown Top Hill Fort.

New Blocks:
  • GeoCorp Wing-nut Column
  • GeoCorp Wing-nut Face
  • GeoCorp Wing-nut Arm
  • Hawkeye Spider Eye
  • Hawkeye Spider Mandibles
  • Hawkeye Left Groundhog Armour
  • Hawkeye Right Groundhog Armour
  • Hawkeye Middle Groundhog Armour

Design Tweaks:
  • Balanced Shield/Repair bubble prices and recipes:
    • GSO Shield Bubble BB4059 changed to 6156
      • New Recipe: Fibre Plating, Rodius, Hard Light Drive
    • Venture Shield Bubble BB19533 changed to 3207
      • New Recipe: Celestian x2, Ion Pulse Cell, Hard Light Drive
    • GSO Repair Bubble BB1071 changed to 5994
      • New Recipe: Fibre Plating, Acid Electrode x2, Ion Pulse Cell x2
    • GeoCorp Repair Bubble BB8472 changed to 18591
      • New Recipe: Titanic Alloy x2, Cyclone Jet x2, Gluon Beam
    • Venture Repair Bubble BB8046 changed to 2802
      • New Recipe: Fibre Plating, Ion Pulse Cell, Titanic Alloy
    • Hawkeye Repair Bubble BB7674 changed to 13113
      • New Recipe: Hardened Titanic, Fuel Injector x2, Ion Pulse
    • Better Future Repair Bubble BB7485 changed to 8655
      • New Recipe: Fibre Plating x3, Ion Pulse Cell x2, Zero Point Splitter

Bug Fixes:
  • Fixed keyboard shortcut to access Tech Manager HUD in all modes that support it.
  • Fixed bug allowing the Better Future license to be bought multiple times.
  • Fixed bug where splitting a large Tech using explosive bolts would incorrectly offset parts that would then fuse or fall apart.

Localisation:
  • Updated French translations - many thanks to DrShadox.
  • Updated German, Italian, Spanish translations
  • Updated Russian translations - many thanks to Hlebuw3k.
  • Updated Chinese translations - many thanks to 光轲.
  • Updated Japanese translations - many thanks to Teraman.
  • Updated Korean translations - many thanks to Realm.

Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.
 

burger1113

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#2
  • Balanced Shield/Repair bubble prices and recipes:
    • GSO Shield Bubble BB4059 changed to 6156
      • New Recipe: Fibre Plating, Rodius, Hard Light Drive
    • Venture Shield Bubble BB19533 changed to 3207
      • New Recipe: Celestian x2, Ion Pulse Cell, Hard Light Drive
    • GSO Repair Bubble BB1071 changed to 5994
      • New Recipe: Fibre Plating, Acid Electrode x2, Ion Pulse Cell x2
    • GeoCorp Repair Bubble BB8472 changed to 18591
      • New Recipe: Titanic Alloy x2, Cyclone Jet x2, Gluon Beam
    • Venture Repair Bubble BB8046 changed to 2802
      • New Recipe: Fibre Plating, Ion Pulse Cell, Titanic Alloy
    • Hawkeye Repair Bubble BB7674 changed to 13113
      • New Recipe: Hardened Titanic, Fuel Injector x2, Ion Pulse
    • Better Future Repair Bubble BB7485 changed to 8655
      • New Recipe: Fibre Plating x3, Ion Pulse Cell x2, Zero Point Splitter
Great update! But are these real? How would venture bubbles be so much cheaper than gso bubbles?... Have they been nerfed(which would be terrible)...? Or did someone do this solely on how big the bubbles are? I thought they were expensive, but they should at least be around twice the gso, considering their efficiency and lore.
 
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#3
Or did someone do this solely on how big the bubbles are?
It seems to me like that's essentially what happened. We discussed it here on this thread of mine where I measured the drain rats of the different shields: https://forum.terratechgame.com/ind...compared-balancing-feedback.20025/post-140536

@kae seemed to say he'd be changing the drain values in that thread. But heard no confirmation of if/when (and that Venture price looks unchanged from the unstable):
The Venture shields have a stat that looks way out of place making them way too strong at absorbing damage, I'll think about lowering their capabilities a bit and increase the price small amount, see how they feels. They were way underused according to our analytics so I want to keep them still fairy strong and affordable for now.

I'll look at the pricing of the GSO bubbles too, but keeping other bubbles the same for now. We can always change them in the future once we get more data
 
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#4
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