So, I wasn't a fan of the (over) simplicity of load tech with "Send to Inventory" functionality, when it was new. But given that we have it, and it smooths out game play, why not take it to it's logical conclusion?!: In-situ loading that replaces your current tech. Like being a flipping transformer! I think this should also be tweaked to preserve the battery charge currently stored in the tech (as much as can be held by the new one). Note this shouldn't be be overly overpowered, because you'd not be able to load in your massive brute, fully charged, straight from a top speed transport jet. But if you built additional batteries into your explorer craft it would give you a little running start, that would make re-engaging in combat far less disjointed. Also, I'd love this just for the expanded menu with this type of loading, that lets you actually see a decent fraction of your techs without hunting up and down endlessly. (But no reason the other type of loading can't have that anyway.) My expectation is that tech replacement loading has likely been kept out of the hands of the mainstream campaign players due to it's liability to cause tech intersection and therefore hard crashes. Yes? So, presumably, once the load tech at mouse pointer functionality has more more detailed intersection avoiding mechanism, you'll be able to add this in too...?