Hi devs! I have a suggestion how to expand our deathmatch multiplayer. One of the modes that would be really great to see is multiplayer Team Battle: - Teams spawn in opposite corners outside of range (at least twice the draw distance) on a medium to large size map. (developing a good pool of maps is also quite important) - Maps can be standard pre-made landscapes or generated using map generator. - Teams battle without respawn until one team will emerge victorious. - Number of waves/rounds on a map can be specified before start. - By default teams are using fully custom techs they created in campaign/creative/whatever OR can choose one of pre-made/standard techs - 4x Sliders for each corporation "Tech level limit" 1-5 for GSO, 1-3 for others, one for each corporation. Optionally restrict blocks above certain tech level or no limit (default) - Sliders "Max $$BB value of individual tech", "Max $$BB value of team" in thousands of BB - from a few thousand to millions to unrestricted. Default is unrestricted. Also teams could have custom $$BB restrictions for teams assigned to each player. Team could have something like one $5 mil tech each, a couple $1-2 mil techs each, four $650k techs each, unlimited cheaper techs. These can be distributed as slots among players in the team. - Tech size limit - one selector for blanket rule for all players (default unlimited) AND custom size restrictions for teams assigned to each player. For example in a two team battle each team could be allowed one slot for humongous tech (unlimited size), two slots for large techs (each 60% of max X Y Z dimensions), four slots for medium techs (each 40% of max X Y Z) and unlimited small techs (20% of max Z Y Z). - Selector(tick) "Enable/disable custom techs" (choose from pre-made developers' techs only or both custom and pre-made) - Team Attrition mode - alternative to Team battle. In this mode there are no rounds and game goes on for a certain time. Players will respawn after a delay if killed (60 sec customizeable). Instead of 1 life each there can be $$BB pool assigned for each team and each tech on spawning will draw from this pool. The game ends either when the time runs out or when one of the teams runs out of cash and no longer able to produce techs. - Scores for kills/damage and possibly other feats like spotting/tanking are displayed/calculated in the end. There can be two columns - first absolute value scores in raw numbers, as well as scores divided/adjusted for total sum of $$BB value of techs the player used during a particular battle. (thus rewarding smaller/lighter techs as well as less dying/cautious play) - Map rotation after X battles can be specified (premade or random generated, possibly ticking desired climates or no restriction) - Most of the above should be optional to allow fully custom games - Ability to save and maybe even exchange presets of these options Hope this is not too much, but seeing we now have the basics of multiplayer games available and that it is actually a deathmatch multiplayer, it may be time to grow it into something bigger and more complex, something really satisfying for all. This could also give something for the kingdoms to work with to slug it out. What do you guys think?