Need it Now?
[>Install TTMM<] and download TACtical AI, Mod Config Helper, and Nuterra.Native Options in the TTMM!
This thread is mainly reserved for updates to this mod,
please keep other matters in: [>The Discussion Thread<]
----------------------------------------------------------------------------------------------------------------------
Developed with help from @Sozin, and drive by the TerraTech Community
Source Code [>Here<]
This is the TerraTech AI rebuilt nearly entirely from scratch - note that there's still some lingering bugs.
I advise you make backups of the save you are planning to use this mod in. MP support is very shaky at the moment.
Because Legion is a brilliant concept Corp, this is what I think the AI will at least be like when they finally come out.
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Allied AI has been buffed. A TON.
Every AI Module handles differently from each other.
Different kinds can stack their bonuses to make a better AI tech.
Adding them all together is like Thanos' Infinity Gauntlet, or like using the best parts from every corp and making a single super-potent Tech with them.
They press the [W] key like they mean it, even going as far as pressing the Booster Button if need be!
This AI can pilot nearly every type of Tech that exists if built somewhat properly.
Cars, Tanks, Airplanes, Choppers, Ships, Spaceships... and more I think
Harvest AI
So it's back again, reincarnated shiny anew under my own best knowledge of the way TerraTech functions.
The AI runs back to the nearest working allied receiver when threatened. Also they do have a limited scanning range before they run out of things to mine (or even get lost on the way home!)
GSO and GeoCorp AI modules have this AI
Protector AI
Now, this Harvest AI runs home when threatened, but this can be suppressed with an Protector AI:
Which follows the closest non-player controlled mobile allied Tech.
GSO's AI module has this AI
Mimic Multi-Tech AI
A Mimic Multi-Tech AI for messing around with:
Universal along with the other Multi-Tech AI functions like Slave and Turret, but GC's Mimic can also follow non-player Techs.
Venture's and Hawkeye's AI can pilot choppers and airplanes. Hawkeye's AI exclusively can be sent out to raid things with the Kill mode.
Additionally, the BF AI can self-repair (somewhat still in development) while boasting a better two-point avoidance system. Spaceship driver.
This mod does not touch the Allied AI when it is anchored (minus the AIs with Auto-Anchor enabled) so there shouldn't be any problems with those at least. Also left Neutrals alone for the most part.
[>Install TTMM<] and download TACtical AI, Mod Config Helper, and Nuterra.Native Options in the TTMM!
This thread is mainly reserved for updates to this mod,
please keep other matters in: [>The Discussion Thread<]
----------------------------------------------------------------------------------------------------------------------
Developed with help from @Sozin, and drive by the TerraTech Community
Source Code [>Here<]
This is the TerraTech AI rebuilt nearly entirely from scratch - note that there's still some lingering bugs.
I advise you make backups of the save you are planning to use this mod in. MP support is very shaky at the moment.
Because Legion is a brilliant concept Corp, this is what I think the AI will at least be like when they finally come out.
----------------------------------------------------------------------------------------------------------------------
Allied AI has been buffed. A TON.
Every AI Module handles differently from each other.
Different kinds can stack their bonuses to make a better AI tech.
Adding them all together is like Thanos' Infinity Gauntlet, or like using the best parts from every corp and making a single super-potent Tech with them.
They press the [W] key like they mean it, even going as far as pressing the Booster Button if need be!
This AI can pilot nearly every type of Tech that exists if built somewhat properly.
Cars, Tanks, Airplanes, Choppers, Ships, Spaceships... and more I think
Harvest AI
So it's back again, reincarnated shiny anew under my own best knowledge of the way TerraTech functions.
The AI runs back to the nearest working allied receiver when threatened. Also they do have a limited scanning range before they run out of things to mine (or even get lost on the way home!)
Protector AI
Now, this Harvest AI runs home when threatened, but this can be suppressed with an Protector AI:
Which follows the closest non-player controlled mobile allied Tech.
Mimic Multi-Tech AI
A Mimic Multi-Tech AI for messing around with:
Venture's and Hawkeye's AI can pilot choppers and airplanes. Hawkeye's AI exclusively can be sent out to raid things with the Kill mode.
Additionally, the BF AI can self-repair (somewhat still in development) while boasting a better two-point avoidance system. Spaceship driver.
This mod does not touch the Allied AI when it is anchored (minus the AIs with Auto-Anchor enabled) so there shouldn't be any problems with those at least. Also left Neutrals alone for the most part.
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