[TAC] The Technocratic AI Colony

Legionite

TAC Packing
May 20, 2017
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Legionite

TAC Packing
May 20, 2017
2,351
3,935
575
[TAC HQ R&D]
forum.terratechgame.com
TAC Kram Destroyer [TEST]
TAC Kram Destroyer.png
If you have a name suggestion for this ship, please mention it.


The TAC Kram-Class Destroyer is made out of the reminants of the massive TAC Ragnarok that was scrapped due to lack of EFF payment. Although lacking any main cannons and any seriously deadly damage output, it manages to gather at least the "small arms fire" that the Great Ragnarok once had in one fully-frontal assault build.
_
Rodrigo: "Shoving all of the broadside lasers from the Ragnarok scrapheap onto this thing resulted in some small but very serious ship. I like to call it the baby Ragnarok."
Conqueror AI: This ship is puny and pathetic, but it is still the "strongest" in the fleet. I miss the Almighty Ragnarok...


-----------------------------------------------------------------------------------------------
Markus One AI: I still can't believe they just sold off Katherine (AI) to EFF!
Why did you just SELL her off!!! Bacon,
Savior, Athena...


Legionite: F*bron.
We needed time. The EFF is already sending attack waves now that we are out of Build Bucks...


We at least have an orbital army capable of holding off attack waves of EFF Planet Raiders. The old TAC base is still running, but is better off in bunker position for now.

This has effectively brought the TAC Citizens (the players) time to prepare their Techs at their own sub-branches, so that we can hold the line against the bigger EFF threats.

Also, we can thank the juicers for delaying the warmongering EFF in their tracks.
 

Legionite

TAC Packing
May 20, 2017
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BREAKING NEWS!

The Technocratic AI Colonies has officially declared independence from the Earth Federation Forces and is surprisingly getting their stuff back.

Markus One AI: They still haven't said the whereabots of Bacon, Savior, Athena, and Katherine...

Legionite: We'd never thought the EFF would actually give us back most our stuff.

Oddly they gave us back the deadly parts of the Ragnarok, but whatever they "borrowed" those resources and parts for is probably really nasty.

This has also put us at a disadvantage, since now we have to rebuild the Main TAC HQ.

In the meanwhile, to prep us for an upcoming war, we are sending out a squardon of our most skilled citizens to stake claim on a nearby planet rich in resources.


They have yet to give us a time for when the war begins, but for now, TAC is on High Alert.
__________________________________________________________________

Comment below if you want to take a part in the TAC Custom Campaign RP Survival!

(Non-TAC Citizens are welcome to join too)
Please include what you want to do and your goals, so I can tailor my building skills to match the needs.


This will be hosted on Parsec on Modded Local MP mod by @Whitepaw!
 

Seth_Seth

nevermind probably overhauling dl
Oct 14, 2017
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I dunno
forum.terratechgame.com
Bacon, Savior, Athena, and Katherine
WAIT THEY TOOK 4 AI's?!?!

Comment below if you want to take a part in the TAC Custom Campaign RP Survival!
(Non-TAC Citizens are welcome to join too)
Please include what you want to do and your goals, so I can tailor my building skills to match the needs.


This will be hosted on Parsec on Modded Local MP mod by @Whitepaw!
y e s
 
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Legionite

TAC Packing
May 20, 2017
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[TAC HQ R&D]
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The EFF decided that they wanted to rip off some of the TAC designs they "stole" earlier.

Many of their new Tech appears to be similar replicates of TAC technology.


So, uh, H4wkNet Radar has detected something massive and nasty:

A nosy EFF Clatoe Cruiser has stationed above our planet and is scanning it.
There is just one, but it is
NOT a pushover.
EFF Clatoe Cruiser.png
A super-heavy cruiser that is made to take on things far larger than itself.
It certainly looks more devastating than the TAC Kram Cruiser.
The Clatoe Cruiser offers a ridiculously powerful array of high-power laser cannons (unknown) as well as a small, duel Main Cannon (unknown).

Its point-defense systems sit dangerously close to the TAC Enforcer, but lack in the anti-fighter category.

It has no shields, but it features a weapons array that annihilates shield generators in one hit, so it basically doesn't give a F*bron about enemies with "heavy shields"

A RC TAC scout (asterIOD-135) that attempted to suicide-ram this ship failed.
It may have hardened shockwave armor that can take several lethal railgun blows to the face, or absorb a few mass driver rounds. This is beyond TAC Technology and should be researched.

Oh, and it has nearly no explosive internal components, so it will literally fight to the bitter end.

It is predicted that they may actually be mass-produced for an upcoming war.


It is protected by a hefty wing of EFF Starstaffs.
EFF Starstaff.png
A heavily armed fighter made for strike attacks.
It is a successor to the TAC Alerus combined with stolen technology from the recent TAC capital ships.
Unlike the TAC Alerus, it appears to lack regen bubbles but offers more in firepower.

It has GODLY maneuverability I kid you not. These things zip across the battlefield and unload their missiles into the target in seconds. They are far more agile compared to the TAC Alerus in service and are an immediate threat to pretty much everything that TAC has.
Also, it can completely stop in midair.


To make matters worse, it surprisingly has its own Main Cannon(visually represented by the steering hover thingy) despite the vessel's tiny size.
It may not be strong, but it makes up a certainly punishing bombing weapon that can blow up asteriods up to 3 times its size.


We have no idea how they managed to do this, but this is a very big deal in heavy weapons manufacturing.

We must destroy at least one of these to get that edge

More intel coming sooon
 

Legionite

TAC Packing
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Some Character Lorestuffs:
Legionite
Race: Sentient Mechaniccoid
Age: 24~ish? that was when the TAC campaign took off...
Attitude: pls don’t hurt meh
Allegence: TAC Leader
Gender: Mechaniccoid (unknown)
Obedience: 0% - 100% (varies on occasion)
Ride: Hawkeye Sniper DM Starter (you don't want to meet me in this thing as an enemy)
Vessel: Speedstriker ~ Custom Alerus MK6
Height: (Varies - can take on many forms)
Weight: 125 ~ 275lb (Varies)
View: AI is lit and lore is delicate
Abilities:
+ Construct: Mechaniccoids can use their Constructmites to create a number of different things.
+ DirectFeed: Can wire up directly to computers and communicate with them.
+ Portable Generator: Allows for very responsive and fast movements with oleus usage.
+ Masterful Engineering: Incredible dexterity = high-quality Tech blocks.
+ Severed parts still operate remotely
+ Oxygen Isn’t Required: Can do stuff in vacuum environment
- Fragile Frame: Made out of glass-like substance (Constructmites)
- Precious: Made out of rare substances


Past History: Rather then running off like most Mechaniccoids, Legionite decided to make a kingdom out of a small cult of both Mechaniccoids and Humans that thought Legion was cool. The Technocratic AI Colonies was founded with those founding members, and many others joined along the way to share their skills and abilities. TAC is now a safe haven to Mechanicoids who have been under threat on Earth.

Other info: Legionite is known as a Red-Internal Mechaniccoid, meaning the Constructmites internally is transparent red.
---------------------
Rodrigo
Race: Human Age: 23~ish
Attitude: Whatever, I don’t want to listen to your Dtonytonytonytonytonytony question
Allegence: TAC's Head of AI
Gender: Male Obedience: 95% - 0% (varies on mood)
Ride: Mantlebore Mobile Factory
Vessel: TAC Nalheim Custom Corvette
Height: 5'7
Weight: 176lb
View: TAC is a mess. I don’t know how I was convinced to join this colony... He describes TAC as: "A bunch of colonial American wannabes housed on an isolated rock in the middle of nowhere.” He sees the old times as an amazing event, but views the current as a wasteland full of missed opportunities about to be shattered by the Earth Federation Forces.


Abilities: AI Programmer: As the head programmer of TAC AI, Rodrigo knows everything about TAC AIs. This may even include the ability to tame non-TAC AI.

Past history:
Rodrigo Falihertz was born in the late summer of 4110 in the United States East. The U.S. Split had happened just 3 months before his birth. It was a very stressful time for everyone in the U.S. as numerous presidential elections have failed to solve the resource war going on in Europe. His family was near the poverty line as the prices of resources skyrocketed. He had always dreamed of being a prospector of the Galactic Survey Organization (GSO), the life beyond the dying planet known as Earth. This dream was from far a reality, as his family was falling farther and farther into debit. Government desirability had only gotten worse. The year 4119 had the Departure, as Better Future’s Nova-Ark and its onboard millionaires left Earth’s surface in search of a better world. The world took a turn for the better. The prospectors were sending back barely enough resources to sustain the planet. It would be just enough to reunite the U.S. again and solve the Resource War, but many private militaries were still fighting for planet ownership throughout the stars. One of them happened too close to Earth and almost started World War X.


Through a early life of hardships and labor, Rodrigo somehow made it through. At last, in 4128, Rodrigo met Legionite in college despite the Constructminers presence at that time. They learned AI, broad-spectrum engineering and space travel together. Later on, this would come to use in Founding of TAC. Encouraged by Legionite, he became one of the Founding Members of TAC, Rodrigo was a AI programmer perceived to be the top of his class. He got an bachelor’s in Computer Science and Engineering before he left on the TAC Valhalla to pursue the creation of AI. His first AI was Markus One, who also seems to capture his youthful self. Nowadays, he’s grumpier than ever, regretting his position as Senior AI programmer due to the mistakes that the TAC AI’s are known for now.

Other info: That being that checks in the the AI, Yeah that's him.
 
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Legionite

TAC Packing
May 20, 2017
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575
[TAC HQ R&D]
forum.terratechgame.com
Expanding on older TAC lore
Mechaniccoids:
Developed from nearly nothing but pollution and landfills, the Mechanicoids began from Constructmites, nano-machines & robotic “cells” much like how life began. They sprouted in popularity in 3132 due to their vicious appetite for rotting plastics, which made them very a popular tool to remove toxic plastic landfills. This resulted in the Great Pacific Garbage Cleanup of 3257, which removed the Pacific Garbage Patch for a cleaner sea. Constructmites led to big advances in technology, which resulted in their mass usage and little care for how rare they were. Nearly all of the natural nano-machines had died off from the Technological Revolution which made technology amazingly compact.

The last known Constructmite generation ends with the Mechanicoids, only known to a few as very rare and very mysterious. Their sole survival being reliant on their advanced human-like minds. Nobody knows how long one can live for. They only live as long as they don’t fall into the hands of the Constructminers, a small branch of EFF that makes “High Quality Tech”. Mechaniccoids have a organic command structure. This means they have stuff like living beings have to gather, feed, and synthesize more Constructmites, except that they can be changed at will to form other things for whatever they need at the current moment. The thing they cannot change the shape of is their Primary Control Center, which is their brain. It is made out of hard substances like the Human skull. Their physical appearance can change dramatically, but they cannot disguise themselves as humans due to the odd cartoon-like glow they visually radiate.

Many of the Mechaniccoids have succumbed to destruction and harvesting by many for their rare gem-like Constructmite understructure that makes up their bodies. The most notorious one behind this is the Constructminers. To make matters worse, only some are lucky enough to begin sentient, most of them begin as mindless babies that need extra education to get into gear. Most of them make isolated cults far away from society to maintain whatever numbers they have left.

Despite popular belief, Mechanicoids can NOT create AI from their own conscience. They are still limited in some ways like humans.
 
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