TAC - Technocratic AI Colony [complexity]

Legionite

TAC Packing
May 20, 2017
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[TAC HQ R&D]
forum.terratechgame.com
Diplomacy:

Lemon Kingdom: Meh, idk if they are allies with us but still should be monitored for safety reasons (the citizens are mildly scared of other big kingdoms and what they have done in the past)

Kiwi Kingdom: They are at war with TAC, although we haven't seen that much action from them as of lately.


UESO: Allied

SFS: Allied

Duck Republic: Allied

ChaOS: Maybe allied? Kingdom has been inactive

Kebab Kingdom: Allied

Helios Kingdom: Inactive as of lately

S.O.V.I.E.T. Union: Teapots. Not allied with them as of yet

Crusaders: Allied - Treaty

DMEA (Black Moon Eclipse AI): The rogue AI is still running rampant and seems to have created something horrifying orbiting our planet, as well as a number of odd space ships with pointy ends.

EFF: On Earth, busy handling their matters in the Solar System (no contact)

Destroyed:

Salt Kingdom: Shot down before it started by Lemon Kingdom

Bacon and Egg Kingdom: Shot down before it started by Lemon Kingdom
 
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Saints_Blizzard

Owner of Titania corp
Apr 2, 2015
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Lost in space
I pledge hereby, kind goes above nationality. Should I be torn between Soviet and TAC, the latter would be the side I'm on. I might be a android of Soviet design, да, but you are my brethren and thus I shall support you
 
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Legionite

TAC Packing
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DMEA (Black Moon Eclipse AI)
About the DMEA, it seems that they have built their own mining shenanigans and seem to be quite peaceful now (I think)

The pointy ships are quite contradictory to this though.

Maybe the DMEA AI was the most advanced AI TAC has made, but what went wrong on why it decided to attack in the first place?

Maybe friend or foe was done wrong?
 

Sozin

Friendly Neighborhood Fire Lord
Jul 9, 2016
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Oops turns out there were some serious flaws in the design only exposed through some rigorous testing

A fixed/upgraded chassis:
TankBase.png

Original turret:
TankTurret.png

Alterative turret design:
alt_turret.png
 
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ZenithEevee

Procrastinator of the New World Order
Oct 20, 2016
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'Murica
Ahem

HEAVY COUGHING

Sorry, Coal mines..

Attention, We at the Crusaders are Offering a Treaty.

For Insurance you wont Start wars with us, As I have no Doubts that AI Make better soldiers then men.. something The Crusaders are running a bit of a lack of recently.. We offer you a Ground Staple From our Vis Betas Base.



Our Pillbox Turrets were made by Repurposed Rock Silos.. A common thing on Vis, And by far an easy obtainment and can orbital deployed.. While they were Designed for more.. Manual use, We've had no problem having them set up to our main Draconian Network.

[Comes with a usable Demo, With a target you can shoot]
 

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Saints_Blizzard

Owner of Titania corp
Apr 2, 2015
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Lost in space
___________________________________________
/////RESTRICTED ACCESS - TAC & SFS ONLY/////
Introducing the TI-002 Hail storm:
20180315214852_1.jpg
It is a multitech Fixed artillery position with a very long range, as seen in the picture below.
20180315215124_1.jpg

It uses a movable base (which can be moved using AI) which can be locked in place with a anchor on the back. the cannon itself is a tech on its own and can be shot either manually or by AI (letting the AI fire on close targets is fun, however the knockback is somehow worse when the AI shoots and it might dislodge the turret) this on its own is nothing new. the new part comes in the addition of a third tech.

The third tech is placed underneath the cannon and on top of the base. this tech can move both forward and backward. the third tech is hooked to the cannon and by moving forward will pull the cannon with it, thus controlling the elevation of the cannon, allowing for a very large range. moving the tech backwards will lower the elevation, allowing it to shoot at nearby targets.

It is almost completely AI controllable. The base will automatically point the cannon towards enemy AI and the Cannon AI will automatically fire. the only part that is not (yet) AI controlled is the elevation controls. these have to be done manually, however, the other two parts of the cannon are fully AI controllable.

That is all, see you at the next release!​

since its tech on tech action it can get quite buggy at certain times. if you wish to remove the AI for the base, its right in the middle of the base, underneath the GSO 1 block armor. ALSO AVOID PRESSING B WHILE CONTROLLING THE BASE. this will mess up all the connections ;)

And yes I just noticed the missing block on the front
 

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Legionite

TAC Packing
May 20, 2017
2,351
3,935
575
[TAC HQ R&D]
forum.terratechgame.com
___________________________________________
/////RESTRICTED ACCESS - TAC & SFS ONLY/////
Introducing the TI-003 Hail storm:
View attachment 21221
It is a multitech Fixed artillery position with a very long range, as seen in the picture below.
View attachment 21222

It uses a movable base (which can be moved using AI) which can be locked in place with a anchor on the back. the cannon itself is a tech on its own and can be shot either manually or by AI (letting the AI fire on close targets is fun, however the knockback is somehow worse when the AI shoots and it might dislodge the turret) this on its own is nothing new. the new part comes in the addition of a third tech.

The third tech is placed underneath the cannon and on top of the base. this tech can move both forward and backward. the third tech is hooked to the cannon and by moving forward will pull the cannon with it, thus controlling the elevation of the cannon, allowing for a very large range. moving the tech backwards will lower the elevation, allowing it to shoot at nearby targets.

It is almost completely AI controllable. The base will automatically point the cannon towards enemy AI and the Cannon AI will automatically fire. the only part that is not (yet) AI controlled is the elevation controls. these have to be done manually, however, the other two parts of the cannon are fully AI controllable.

That is all, see you at the next release!​

since its tech on tech action it can get quite buggy at certain times. if you wish to remove the AI for the base, its right in the middle of the base, underneath the GSO 1 block armor. ALSO AVOID PRESSING B WHILE CONTROLLING THE BASE. this will mess up all the connections ;)

And yes I just noticed the missing block on the front
Amazing!!!
 
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Saints_Blizzard

Owner of Titania corp
Apr 2, 2015
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Lost in space
What's that supposed to mean?
its supposed to mean that both SFS and TAC are allowed to use it as a kingdom, since Titania industries gave them a license

Or maybe its because Titania Industries shipped them the blueprint. I think that is better

Plus it means that most info about the tech on my own thread (Titania Industries) will be censored, for RP purposes
Amazing!!!
Thanks! Had this random idea a few days ago and it was terrible to put together. But in the end I succeeded!
 
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