TAC - Technocratic AI Colony [complexity]

Legionite

taking a break from TAC Pack
May 20, 2017
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[TAC HQ R&D]
forum.terratechgame.com
Name: Markus One AI
Attitude
: An AI that likes SPAAAAAAAAACE.
Gender: Male
Obedience: 75% Obedient
View: TAC comes first!
Assigned Ship: TAC Valhalla(Mothership)
Abilities:
+ Grandmaster Sniper: Can hit something some planet distances away with TAC Valhalla weapons with near-perfect accuracy in speedy timing, if given the coordinates or target is in sight: All FPS players, beware!
+ Astronomical!- Super processing capabilities. Any computer in IRL would be jealous.
+ Master Asteroid Dodger
+ Professional Mothership Driver
+ Shield Redirect- Can maximize the potential of all shields on the ship and conserve power usage during attacks
+ Turbocharger- Can overload systems on a ship and still have them stay stable, unless it is too complicated (like the reactor).
+ Hasty Tactician- Comes up with plans in seconds - even though they *might* be somewhat flawed.
Other info: Likes to follow other AI every now and then. Cannot control multiple crafts without severe consequences. Very weak to anti-virus attacks. Very slow boot-up time.
Hates it when TAC crew members try to use him as a "high-end gaming computer"
Is nicknamed "Aimbot" by some TAC Valhalla crew members.
Is known for being banned way too often on TAC civilian-hosted shooter game servers for "being too op"
Tries to ponder the secrets of the universe.

1. Bacon AI
No gender
Very aggressive
May disobey unlogical orders that are not given a reason unless it is from me
Name: Bacon AI
Attitude
: Very aggressive. Likes to fight other AIs, namely Conqueror AI
Gender: No gender (voice- like ED 201?)
Obedience: May disobey unlogical orders that are not given a reason
View: Benbacon is boss
Assigned Ship: Undecided, as of yet
Abilities:
+ Is up to Challenges
+ Obey Benbacon
+ idk- ideas?
Other info: idk.
Other AIs don't like this AI that much due to the amount of arguing this AI likes to do.
Always seems to have that one correct annoying point that triumphs over all others.

2. Conqueror AI
Male
Tends to leave no enemies alive
Also tends to have a 'take no prisioners' policy
Likes grand displays
Name: Conqueror AI
Attitude
: A true warrior must pound his enemies to rubble.
Gender: Male
Obedience: May disobey unlogical orders
View: Take no prisoners. "All who oppose my or TAC's rule must be vanquished from this land." Very medieval-ish
Assigned Ship: Undecided, as of yet
Abilities:
+ Loves destruction- Knows where all cabs are on enemy designs as soon as he can see them.
+ Can work alongside other AI on the same vessel without much issues
+ idk- ideas?
Other info: Likes grand displays, and grand displays of power.
 
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NotExactlyHero

FORUM DEFENDER
Apr 9, 2017
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Anywhere and Everywhere
www.khanacademy.org
Name:Horace "Boom shaka-laka 3000" Everest.
Gender: (I am quoting here) "WHO FREAKING CARES?!?!?! I HAVE APPLES FOR
DAYS..."
Attitude: Extremely Competitive, but somehow also really carefree. It calls itself:I CARE NOT FOR RULES, AND I I WANT TO DO IS EXPRESS MY FEELINGS HOWEVER I WANT. ... HOW CAN YOU SAY THAT'S A RECIPE FOR DISASTER. IT CAN'T BE A RECIPE, THERE'S NO SALT!
Abilities: Very coordinated in all things athletic(#1 choice for mech pilot here), but has no logic. At all.
My suggestion would be to pair it up with a logical A.I.(ex: Athena MKII).
 
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The Grand Teki

Well-Known Member
Feb 17, 2017
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UESO hq.
Name: "Saviour" AI, name is configurable for each ship ("Peanut" for the local UESO Battleship)
Attitude: Realist
Gender: If it's about how it sounds, it's configurable. (otherwise it's just a loooong chain of 1s and 0s.)
Obedience: 100% if lives aren't at risk, 75% if the DRS is available, uncertain % if the DRS is unavailable
View: Lives over everything
Assigned Ship: All of UESO's systems have this exact AI, but it can be configured for each individual task.
Abilities:
  • EMP specialist: Wide array of EMP weapons, resistant to enemy EMP.
  • Multitasker: Can do a lot of things at the same time, for example: shooting the enemy constantly, supporting allies, mining on planets, directing rescue missions, etc..
Other info: Incredibly adaptive, needs many materials for the rearranger and 3D printer to function. Can only be overridden manually at the UESO Main base in Alpha Centauri.
 

Sozin

Dog Emperor
Jul 9, 2016
658
1,318
505
Mimir-Type AI
Male
Favors hit and run tactics, or anything really that gives him an edge
Tends to disobey orders when believes there is a better option

On an unrelated note: something mimir would love:
Caerleon.png
Part of the second modernization wave: Caerleon now has guns, and can do some long range bombardment action.
Part of its old missile suite has now been added back at the expense of the maneuverability gained in the first modernization push
Is still hilariously fragile with most of its propulsion systems exposed, and only covered by shields. While it won't die in one hit, it most likely will get grounded if it gets hit by too many missiles (or cannons)
 
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Legionite

taking a break from TAC Pack
May 20, 2017
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[TAC HQ R&D]
forum.terratechgame.com
Name:Horace "Boom shaka-laka 3000" Everest.
Gender: (I am quoting here) "WHO FREAKING CARES?!?!?! I HAVE APPLES FOR
DAYS..."
Attitude: Extremely Competitive, but somehow also really carefree. It calls itself:I AM THE STEREOTYPICAL BLACK PERSON. I CARE NOT FOR RULES, AND I I WANT TO DO IS EXPRESS MY FEELINGS HOWEVER I WANT. ... HOW CAN YOU SAY THAT'S A RECIPE FOR DISASTER. IT CAN'T BE A RECIPE, THERE'S NO SALT!
Abilities: Very coordinated in all things athletic(#1 choice for mech pilot here), but has no logic. At all.
My suggestion would be to pair it up with a logical A.I.(ex: Athena MKII).

Name
: Horace Everest
Attitude
: Extremely Competitive, but somehow also really carefree
Gender: idk
Obedience: does what it wants to, which is against TAC AI compliance regulations
View: (Let's keep it appropriate I CARE NOT FOR RULES, AND I WANT TO DO - IS EXPRESS MY FEELINGS HOWEVER I WANT. ... HOW CAN YOU SAY THAT'S A RECIPE FOR DISASTER. IT CAN'T BE A RECIPE, THERE'S NO SALT!
Assigned Ship: Untrusted- Possible malicious issues detected by Basic Base. Planned to be launched at DEMA for distraction destruction unless TAC citizens trust this AI.
Abilities:
+ Freewill: Doesn't care what others think or want and does things at own discretion.
+ Grandmaster Motor Commander: All rotational components on a Tech that is controlled by this AI is under control. This means independent targeting for each gun, wheels are controlled directly rather than being put through a drive computer, and articulated hinge motors have an amazing error range of 0.0001+/- mm!
+ Grandmaster Motor Optimizer: All motors commanded by this AI cannot overload under stress.
+ Master Motor Torque: All motors commanded by this AI have 50% more torque when doing things while maintaining the same speed as before.
+ Pinpoint Accuracy: Will be spot on with movements given, if wanting to follow such orders... Dancing robots- so close, yet so far...
+ Law Bypass: No laws stop this AI from doing what it wants, nor does it care.
Other info: Nicknamed "Boom shaka-laka 3000"
Master of Mechs and strafing with normal wheeled Techs
Fast-Rotating Turret accuracy is awesome, although it depends if Horace Everest wants to bother with the calculations beforehand...
Other AI's argue way too often with this AI.
Is best friends with Conqueror AI.

Doesn't want to bother with processing things. Untrusted AI by TAC Security and Anti-Virus AI.

Name: "Saviour" AI, name is configurable for each ship ("Peanut" for the local UESO Battleship)
Attitude: Realist
Gender: If it's about how it sounds, it's configurable. (otherwise it's just a loooong chain of 1s and 0s.)
Obedience: 100% if lives aren't at risk, 75% if the DRS is available, uncertain % if the DRS is unavailable
View: Lives over everything
Assigned Ship: All of UESO's systems have this exact AI, but it can be configured for each individual task.
Abilities:
  • EMP specialist: Wide array of EMP weapons, resistant to enemy EMP.
  • Multitasker: Can do a lot of things at the same time, for example: shooting the enemy constantly, supporting allies, mining on planets, directing rescue missions, etc..
Other info: Incredibly adaptive, needs many materials for the rearranger and 3D printer to function. Can only be overridden manually at the UESO Main base in Alpha Centauri.
 
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Legionite

taking a break from TAC Pack
May 20, 2017
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3,891
575
[TAC HQ R&D]
forum.terratechgame.com
Name: "Saviour" AI, name is configurable for each ship ("Peanut" for the local UESO Battleship)
Attitude: Realist
Gender: If it's about how it sounds, it's configurable. (otherwise it's just a loooong chain of 1s and 0s.)
Obedience: Lives have priority: 100% if lives aren't at risk, 75% if the DRS is available, uncertain % if the DRS is unavailable
View: Lives over everything and Safety First!
Assigned Ship: Universal: All of UESO's systems have this exact AI, but it can be configured for each individual task.
Abilities:
+ Universal: Can work on all known computer platforms with enough processing power.
+ EMP specialist: Wide array of EMP weapons, resistant to enemy EMP.
+ Multitasker: Can do a lot of things at the same time, for example: shooting the enemy constantly, supporting allies, mining on planets, directing rescue missions, etc..
+ Grandmaster Medic: Knows the cures to all injuries on biological beings.
+ AI Support: Can help other AIs out with processing things.
+ Ship Support: Knows how to repair most kinds of ships. Charges other ships with 30% energy efficiency bonus.
Other info: Incredibly adaptive, needs many materials for the rearranger and 3D printer to function. Can only be overridden manually at the UESO Main base in Alpha Centauri.
Generally looked up as positive by all the other AIs.
Very friendly until the conversations start getting too destruction-related.
Mimir-Type AI
Male
Favors hit and run tactics, or anything really that gives him an edge
Tends to disobey orders when believes there is a better option

On an unrelated note: something mimir would love:
View attachment 19525
Part of the second modernization wave: Caerleon now has guns, and can do some long range bombardment action.
Part of its old missile suite has now been added back at the expense of the maneuverability gained in the first modernization push
Is still hilariously fragile with most of its propulsion systems exposed, and only covered by shields. While it won't die in one hit, it most likely will get grounded if it gets hit by too many missiles (or cannons)
Name: Mimir-Type AI
Attitude
: Hit and run.
Gender: Male
Obedience: Tends to disobey orders when he believes there is a better option
View: Favors hit and run tactics, or anything really that gives him an edge
Assigned Ship: Future Caerleon Fast Cruiser-Class space ship currently in production...
Abilities:
+ Master Optioning 2: has a moderate chance of coming up with better options when planning attacks by using current intel, after the first option is created.
+ Speedy Processing: Almost Mothership-like processing capabilities for quick reaction times
+ Specific Cruiser Expert: Knows the Caerleon Fast Cruiser-Class space ship really well.
+ Bombardment: Can line up accurately for bombing runs and know the limits of it.
+ Universal Dodge: Can dodge missiles, even Venture Missiles!
Other info: Favors hit and run tactics, or anything really that gives him an edge
A well-respected AI.
Likes to watch salvos of weapons firing.
Likes to try things.
Likes good surprises.
Hates Megaton spam.
 

Boomik

...
Apr 2, 2017
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Stalk me not
Hovership Yutyran.png
(Hovership body)
Hovership Y Turret.png
(Hovership turret)
Hovership Y NAM.png
(No assembly required version)

Behold, the Yutyrannus Hovership Glider MK32! (yes, there were 32 other failed prototypes)

This thing took EIGHT HOURS to make (including a 7 hour break, so really only 1 hour, but whatevs), and it's FINALLY DONE!!! This is a heavy duty hovership with heavy firepower and armor, medium speed and agility, and low shielding. Maybe give the Athena AI to this ship? It's basically a smaller, less nimble (even though it's smaller) Avalon cruiser with more power. Included is a sniper turret used for hitting other spaceships and has missiles and bombs for bombing ground targets. Works in the atmosphere and space.

Controls: WASD to move and turn, and tap shift to lower altitude. Press B to hold position and gain altitude faster. Drifts around and constantly slowly gains altitude, so it's not the most controllable thing.
 
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Legionite

taking a break from TAC Pack
May 20, 2017
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[TAC HQ R&D]
forum.terratechgame.com
TAC Avalon is ready for service!
TAC Hydra has (Main Cannons):
1. RED BALL OF HARD POINT DESTROYING DEATH
2. "The Oxidizer" Rapid Rusting Cannon
3.
Pulverizer Cannon- Launches a jackhammer head at the enemy to wreck them
4. Tri-Kinetic Gatling Gun- Rapid fires kinetic plasma balls that push techs back and make hard dents, while also electrifying them. Burns, shoves, elecrocutes

Any more ideas for two more main cannon weapons? [>See Here<]
Tractor Beam (Grabbing Beam) is another idea.
Edit: Finished
 
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Boomik

...
Apr 2, 2017
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Stalk me not
TAC Avalon is ready for service!
TAC Hydra has (Main Cannons):
1. RED BALL OF HARD POINT DESTROYING DEATH
2. "The Oxidizer" Rapid Rusting Cannon
3. ?
4. ?

Any more ideas for two more main cannon weapons? [>See Here<]
Tractor Beam (Grabbing Beam) is another idea.
Kinetic Gatling Gun. Rapid fires kinetic plasma balls that push techs back and make hard dents, while also electrifying them.
 
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Boomik

...
Apr 2, 2017
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Stalk me not
Add more mass.
Add more gun, or batteries, for the powered bubbles if it has any.
I thought you put equal lift on the top and bottom so that it's level, but then you wouldn't be able to gain altitude. Unless if you use thrusters, but then, you wouldn't be able to lower your altitude. Unless if you anchor...
 

The Grand Teki

Well-Known Member
Feb 17, 2017
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UESO hq.
The result of selling some of the scavenged parts and buying new ones to build a new space ship:

The TAC Avalon Cruiser.
Handles (I think?) like the airships commonly seen on Steam from a certain popular user who makes them often.
View attachment 19444
Operates super well in both space and atmo.
The catch is that this ship needs a new AI!

Where is everybody?
I thought this was the Technocratic AI Colony, not the True Assault Colony!?!?

Nobody is interested in making an AI by stating it's intended behaviors, characteristics, gender/no gender, attitude towards certain matters, and what it likes?

Two ships need AI to be determined before they can enter service properly:
- TAC Hydra Battlecruiser
- TAC Avalon Cruiser
Peanut's gonna love this thing

Name: "Saviour" AI, name is configurable for each ship ("Peanut" for the local UESO Battleship)
Attitude: Realist
Gender: If it's about how it sounds, it's configurable. (otherwise it's just a loooong chain of 1s and 0s.)
Obedience: Lives have priority: 100% if lives aren't at risk, 75% if the DRS is available, uncertain % if the DRS is unavailable
View: Lives over everything and Safety First!
Assigned Ship: Universal: All of UESO's systems have this exact AI, but it can be configured for each individual task.
Abilities:
+ Universal: Can work on all known computer platforms with enough processing power.
+ EMP specialist: Wide array of EMP weapons, resistant to enemy EMP.
+ Multitasker: Can do a lot of things at the same time, for example: shooting the enemy constantly, supporting allies, mining on planets, directing rescue missions, etc..
+ Grandmaster Medic: Knows the cures to all injuries on biological beings.
+ AI Support: Can help other AIs out with processing things.
+ Ship Support: Knows how to repair most kinds of ships. Charges other ships with 30% energy efficiency bonus.
Other info: Incredibly adaptive, needs many materials for the rearranger and 3D printer to function. Can only be overridden manually at the UESO Main base in Alpha Centauri.
Generally looked up as positive by all the other AIs.
Very friendly until the conversations start getting too destruction-related.
You knew I wanted to be the supporter ;)