TAC - Technocratic AI Colony [complexity]

Discussion in 'Kingdoms' started by Legionite, Jun 20, 2017.

  1. Legionite

    Legionite Airborne AI Assembler

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    Welcome to the
    Technological Realm Of Intelligent AI and Magnificent Robo-Synthetics Colony!
    Contribute to this kingdom and watch it grow!
    Links:

    [Flag]
    [Citizens]

    [War and Diplomacy]
    [Militia Available]
    [Airship Specifications]
    [Recon]
    [Resources]
    [Positions in Command]
    [PLANETARY Operations]

    King/AI Overlord: Legionite

    The Current TAC Kingdom ex-King/Overlord: diamondnife
    diamondnife
    asked for Legionite to be the kingdom leader, but Legionite is really busy right now, so Legionite is looking for a new King/AI Overlord.
    It will change based on the winner of the challenge hosted by the "Challenge Master",
    and could be called a "Challenge Champion"

    Challenge Master: Position Open
    The "Challenge Master" will create challenges to determine the king, who must first be:
    - A resident of TAC
    - Create a challenge that pleases the king- (AI related?)

    Ahem;
    Newcomers are welcome to TAC, just state if you want to join TAC in this thread.
    Dual citizenships are supported with other kingdoms, just don't expect things to be easy if the other kingdom decides to go to war with us...
    [/I]
    [Elite Citizens]

    The Kingdom's State:
    SOON™


    (This thread may be under occasional updates.)
    Be sure to check on this post from now to then for more details.

    Renovations underway, please wait...


     
    #1 Legionite, Jun 20, 2017
    Last edited: Jul 4, 2018
  2. Legionite

    Legionite Airborne AI Assembler

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    To start off this kingdom, I have brought some AI Techs with me:

    The Red Bird is the oldest successful Airborne AI out of my Airborne AI's I have created.
    Red Bird.png
    It is a Airborne AI Tech.
    Works under Enemy AI.

    This is an early prototype AI Harvester that automatically harvests resources and sells them while orbiting the player.
    AI AutoHarvester MK1.png
    It is a Harvester AI Tech.
    It currently is untested under Enemy AI control

    This is the Hover Bug, a orbiting AI Tech that doesn't stop to get hit.
    Hover Bug2.png
    It is a Land AI Tech.
    It somewhat works under
    Enemy AI control

     
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  3. NovaLegion

    NovaLegion Jamie's best friend

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    I'd Like to join.

     
  4. NovaLegion

    NovaLegion Jamie's best friend

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    Legion Sentry V1.png
    This is Legion Sentry V1. It has a gruntle guard and cab in it.
    Used for Defense.

     
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  5. Masakari

    Masakari Well-Known Member
    Most Ingenious

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    I have something I'm working on (LMWS) that involves the AI and have a stable prototype of it operational atm with plans to expand on it. I'll post more of it here after I show it in the next Com Core if it's not a themed one again (not sure why I bother with the CC as my last few entries were....well not shown properly I'll say. Really hate that twitter text limit for instructions).

     
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  6. diamondnife

    diamondnife Well-Known Member

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    Does this count as a Flying AI?
    [​IMG]
    It's the Hover-bomber MK-IV. Took me a lot of trial and error, but it works with both friendly and enemy AI.
    (Can I join the kingdom now?)
    (Please?)

    Edit: It does tend to nose-dive when going over rough terrain, but even so, it keep on going strong after it crashed twice for me.


     
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  7. diamondnife

    diamondnife Well-Known Member

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    I also made this little thing
    [​IMG]
    It's a house/bunker for people (cabs). It can even fit GeoCorp cabs! made it in about 30 mins of tinkering. Hope it helps!

     
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  8. Legionite

    Legionite Airborne AI Assembler

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    @diamondnife
    Yes, you can join the kingdom now (it's still really small right now).;)

    Nice house by the way, Ill see when I can add it to the kingdom.

    @NovaLegion
    (You are in;))

    @Masakari
    I have seen some of your awesome hover bug creations in action. I also understand how confusing the Community Core submit can be, as my first submission never made to the stream (It was the Legion "concept art" Tech :(). You are also technically permitted to become a kingdom citizen, at this point only your approval is needed.;)

     
    #8 Legionite, Jun 21, 2017
    Last edited: Jun 21, 2017
  9. NovaLegion

    NovaLegion Jamie's best friend

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    Wow you even put shingles by all the windows. Nice!

     
  10. diamondnife

    diamondnife Well-Known Member

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    I wanted to add a little more aesthetics, and I also used the mustache block by the door for a small frame, as the Hawkeye brackets can't connect to the front of blocks.

     
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  11. Masakari

    Masakari Well-Known Member
    Most Ingenious

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    Copied from the Com Core.

    Tired of your AI units humping your backside? Waiting eons for them to catch up even though they can drive laps around you due to their techs speed rating?

    What to do then? Wait for the AI to be fixed? Who knows when they can get to it. Not use AI? That's no fun as we all want that fleet of rolling/hovering/flying death to follow us around and do our bidding.

    Why not just bring them with you then.

    Well worry no more my fellow TerraTechians

    Presenting the Legion Modular Weapons System.

    20170626154800_1.jpg

    (just a jpeg and not viable for loading the tech. Tech along with attached modules are in the game save below)

    SUGGEST PLAYING IN NORMAL GAME 0.7.5.1

    Follow green arrows till you find the tech above. Set AIs to defend and follow red arrows. Will need to re-issue defend orders in combat. (weird bug with AI with this setup)

    Consisting of an expandable modular STABLE (barring any rollovers with AI auto righting or high impacts) design, the user can design anything that conforms to the base carriers (this one or your own design) layout as long as it does not hinder said base carrier (overhanging/dragging weapons/blocks, allowing weapons with extending barrels (HE cannon or autocannon, two block space guns) to collide with other modules or carriers, or throwing off the carriers balance for proper controls).

    This system allows for independently targeting/tracking weapons (this is what some of us want our own weapons on a single tech to do devs) platforms or support modules.

    This is not a new concept (@reaperx1 had a video of someone elses version of this (forget who sorry) before HawkEye came out half a year/year ago or longer IIRC) however I believe this way of doing it is a lot more user friendly and customizable/stable.

    DISCLAIMER :
    1)Due to the nature of this system you WILL experience FPS tanking if too many carriers with attached modules are in the same area (based on size), or too many modules attached to a single carrier (also based on size) due to how the game handles friction/collisions of blocks and size of techs as this is what this system is doing like with any multi-tech.
    2)The AI has some weird issues when hostiles come too close (humping range mostly) and will stop firing. Either move outside combat range then re-engage or re-issue defend orders on them.
    3)Like any multi-tech, be careful with any high speed impacts that would bounce the tech as this could shake the modules loose. DO NOT move in build beam mode as they WILL shake/pop loose.


    The pictured tech above comes equipped with:
    1) 8 module bays; 1 fore, 1 middle rear, and 3 on each side (can split the front between 2 modules like the pic above shows)
    2)An internal power generation system (8 mobile gens and single delivery cannon for non fuel and excess sell off) with 2 receivers near the front inside treads. It's slow due to the dual singular intakes and singular line leading to 6 of the 8 gens and dev cannon but can keep you topped off or fill your batteries (if you focus on that for a bit) on your travels.
    3)30 Geo batteries.
    4) 24 HE boosters with a 1-1 ratio of HE tanks.
    5)A skirt of 18 or so shotguns to help keep techs away from the carrier (doesn't always work)
    6)4 magnets (one on each corner) for salvage collection. This might be removed due to some parts will get caught in places they don't belong and the chance of the missiles hitting them when they enter the SCU.

    I've included a pair of other techs (I'm calling them escorts due to their size and singular module bay) using this system with differing weapon load-outs along with an unarmed but bubbled battlefield cleaner (named the HammerHead, don't know why this name) next to where you load in.

    To make these ones AI enabled:
    1)For the Escort class remove the 2x2 armor on the back of the upper hull and place an AI block in the open space there, lower left IIRC.
    2) for the HammerHead place 1 on either or both sides next to the exposed shield bubble on the top next to the HE radar blocks.

     

    Attached Files:

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  12. Sozin

    Sozin Well-Known Member

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    The results of my attempt to build a defense platform a la tower defense games:
    DefensePlatform2.png

    The turret it's currently equipped with: (platform supports all turrets with flat base except for 1 hawkeye small bracket for the axle - no guarantees on turning speed)
    a modified battleship turret - turns using bike wheels
    ColossusTurret1.png

    as you can tell I have yet to master the art of making aesthetically-pleasing yet functional turrets

     
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  13. Legionite

    Legionite Airborne AI Assembler

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    Resource Management
    Raw Harvestable Resources Stored: (Resources now transfer between planets)
    Wood | +++++++++++++ (Collecting and selling) [Mass Harvesting]
    Plumbia | ++++++++++++++++ (Mining a nearby seam)
    Titania | +++++++++++++++++ (Great amount)
    Fuels | +++++++++++++ (Harvest underway- mostly carbite) [Autominer]
    Crystals | ++++- (A mysterious crystal is now being investigated) [Autominer]
    Electronic | +++++++++ (Mining) [Autominer]
    BuildBucks| 120,710.0k, or something like that... (Just updated now- expect the huge boost)
    Science | 1270- Research is being done

    Available Resource Nodes:
    Wood | +++++++++++++++++++++++++++ (Grasslands found!)
    Plumbia | XXXX (Mining "Mines", now on other planets)
    Titania | xxxx (Small resource nodes found)
    Fuels | +++++++++++++++++ [Automining]
    Crystals | ++++++++++ [Automining]
    Electronic | ++++++++++++ [Automining]

    Wood Harvesters:

    - Light Wood Harvester- Working in Grasslands
    - [Mass] Wood Harvester- Working in Grasslands
    - Armored Thermal-Proof Multi-Harvester- Need to build on lava planet instead

    Production
    Blocks:
    GSO: Fab is up and running- Busy crafting various Tech items
    GEO: Fab is up and running- Building Replacement Parts
    VEN: Fab is up and running- Building Replacement Parts
    HK: Fab is up and running- Building various blocks
    EXP: R&D Research Lab is built and running
    GSO Autominer researched
    SP:
    The rebels have a number of interesting things

    Tech Production:
    GSO:
    Small Tech Building Facility: Done!
    Adv Tech Building Facility: Done!
    GEO:
    GEO Techyard - Renovations underway


    GEO Techyard is operational- Massive Tech production increase of 500%!
    VEN: 2 Fab
    HK: Fab x4
    Field: Structure building directed by the Main Hut of Operations
    Naval:

    Aegis AA Destroyer in prototyping

    Resource Consumers:
    The Main Hut of operations- None
    Resource management base on Pillar #1- Various resources: Auto
    Small Tech Building Facility: Idle
    The Throne- Idle
    GSO light perimeter defenses-
    Defending against various dangers
    Adv Tech Building Facility- Being built

    HK heavy defense walls- being set up
    HK Border Artillery- Defending against various dangers

    Rented GEO Corp "Earth Crusher"- Left, is busy in another
    kingdom.
    Medium Dry Dock- Making Aegis AA Destroyer
    Large Dry Dock- Idle


    [>Back<]


     
    #13 Legionite, Jun 30, 2017
    Last edited: May 9, 2018
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  14. Legionite

    Legionite Airborne AI Assembler

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    Facilities
    Operational:
    + HQ- Scanning for enemy presence...
    + The Main Hut of Operations
    + Resource management base on Pillar #1
    + Small Tech Building Facility- Working on Wood Mass Harvester
    + GSO light Ground perimeter defenses- Defending against
    Bandits and Raiders
    + Medium Dry Dock- Operational: Waiting for a sizable amount of Build Bucks
    + The Throne- diamondnife is a leader
    + GSO Naval Defenses
    + HK Outpost
    + ION CANNON Turret
    + Railgun defense panel
    + Civilian District with some skyscrapers and work facilities
    + Medium Tech Factory
    + Pretorian Perimeter Defences

    Under Work:
    New update thread

    Techs
    Currently Working:
    Land Techs:
    Recon
    + Venture Exploration Rover- Returning home
    Harvesting
    + Tiny Mining Tech x27- Mining Plumbite ore pillar seams
    + Light Wood Harvester x7- Harvesting wood in Grasslands
    + Mass Wood Harvester x4- Harvesting wood in Grasslands
    Combat Walkers
    + Stringer Mech MK8
    Atmospheric Capital Ships
    + HFL Condor- Awaiting orders
    + TAV Hydra (Hyperion Class Battlecruiser)- Idle
    + 10 Kebabian Interceptors- Docked with TAC Mothership
    + 30 Kebabian Interceptors- Docking with TAC Hydra
    + TAC Emperor Siege Warship
    + TAC Avalon Cruiser
    + TAC Carriers
    + Caerleon Strike Cruiser x2
    + TAC Ragnarok
    + TAC Assailant MK2 x2
    + Many more somewhere in here...
    In Research & Development
    - TAC Claw Cruiser
    - TAC "Disorientation"

    Squadrons
    Squadron:
    Tiny GSO AI Defender Team: Obsolete
    + Tiny GSO AI Defender #1- At a museum
    + Tiny GSO AI Defender #2-
    Unit Destroyed

    Squadron: Alpha Mallet Tank Brigade:
    + AI Infantry: 20x HK AIs armed with ZK-47s, 30, Gruntle Guard AIs armed with ZK-47s, 10 Venture AIs armed with ZK-47s, 0 GEO Corp AIs(totally useless and does absolutely nothing in combat.)
    + Upgraded Heavy 4 Barrel Mallet Tank Alpha Leader
    + Upgraded Heavy 4 Barrel Alt Mallet Tank Sargent
    + Upgraded Heavy 3 Barrel Mallet Tank Trooper x5
    + Mallet Tank Trooper x2

    Squadron: HEAVY Metal
    + LMWS
    +

    Water-borne:
    Battleships
    + Gloucester- Docked at Medium Harbor: Patroling the waters to keep pirates away.
    Cruisers

    + Glasgow x3- Docked at Makeshift bay: Awaiting orders!
    + Buran x2
    + TAV Arcduke x2
    ETC
    + Tiny Scout Ship- Analyzing strange rock formations...
    + Sea Constructor- Building various naval turrets

    Air:
    + TI-001-3 Blackdaw x3
    + TAC Dots x20

    SPACE:
    Capital-Class
    + Mothership (TAC Valhalla) + 7 Fighters[Cargo Bay], 10 Kebabian Interceptors[Cargo Bay]
    + TAV Hydra (Hyperion Class Battlecruiser) Atmo Capable + 30 Kebabian Interceptors[Gantries]
    + an assortment of Cargo Spaceships
    + TAC EnforcerX Heavy Frigate x6

    + TAC Avalon Cruiser
    Atmo Capable
    + TAC Caerleon Strike Cruiser x2 Atmo Capable
    + TAC Ragnarok Dreadnaught Atmo Capable
    ETC
    + 13 new Mining ships- Mining Ore
    + 4 MegaAuger ships- Mining Ore
    + Experimental Warp drive ship of sorts

    Under Construction:
    - Moar civilian defences

    On Rental:
    From GEO Corp:

    Earth Crusher heavy-duty prototype harvesting "unit"- Left for GEO Corp Headquarters.
    [>Back<]

     
    #14 Legionite, Jun 30, 2017
    Last edited: Sep 17, 2018
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  15. Legionite

    Legionite Airborne AI Assembler

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    Recon & Local Area Discoveries
    Discoveries:
    Pillars Biome
    Home base grounds
    Bandit Outpost
    "We built our walls around them by accident"
    Plumbite mines

    Nearby Salt Flats
    Medium Factory at work here
    Vital source of Carbite at the moment
    Some Bandits have migrated here

    Local Grasslands
    Being explored...
    Source of infinite trees
    Found 1 [Giant Lemon]
    Found 2 [Devil Horns]
    Found 5 [EXP Small Tow Hooks]
    Found 1 [EXP Small Tow Ring]
    Found 1 [Bunny Ears]
    Found 3 [Repulser Cannons?]
    Raider Outpost spotted, and they have attempted to attack one of our scouts!

    Remote Mountains
    Found Geysers- Power Plants powering the TAC HQ
    Found Rodite Seams!- Mining...
    Found a tower monument! There seems to be alien writing on the walls, maybe it might lead to something?

    Daring Desert
    Rumors of one nearby, but no one dares to enter it...
    Legends speak of the one and only legendary Turreted Big Bertha that is like no other, with the god-like ability to unlock unlimited aiming range capabilities that makes even the biggest juicers weep. This weapon has been guarded by the presence of it's own AI for centuries, and no one dares to enter it's vision without fear of being one-shotted to death.

    Oceanic-ish Ice Biome
    Medium Harbor
    Exploration underway...
    "Pillar Rock formations"
    Flame Pirates!
    "Yarr! There are only enough room for us in this sea mate!"

    Items
    + Strange orange crystal- Researched
    + Odd blue crystal- Researched
    + The "Key to AI"- Researched
    + Searching...
    [>Back<]

     
    #15 Legionite, Jun 30, 2017
    Last edited: Mar 13, 2018
  16. Exund

    Exund Fancy Modder
    TT Translator Hawkeye King

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    @Legionite Do you want me to move those last 3 posts to the top of the thread?

     
  17. Legionite

    Legionite Airborne AI Assembler

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    Yes please!:D Thank you.:)

     
  18. Mr-Vagabond

    Mr-Vagabond Well-Known Member
    TT Translator

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    You may have to "recreate" this when multiplayer com out ^_^ !

     
  19. Exund

    Exund Fancy Modder
    TT Translator Hawkeye King

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    hmmm I can't get them to move
    sorry :(

     
  20. Legionite

    Legionite Airborne AI Assembler

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    Thanks for trying and offering anyways.:)

     
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