TAC Pack Mod Forums [0.3.3_F] for Latest Version

Legionite

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#1
TAC "Corp" Summary:
TACPack.png

TAC is all for high-quality Techs.
This means high speeds, outstanding armor, and effective weapons at small scales and unreasonable costs.
There will be no intimidation from TAC Techs, but there sure will be underestimation.


It is advised you combine TAC blocks with other corporations because making a Tech out of entirely TAC blocks is not very economical.

Retro-Future is the style it was aesthetically aiming for. A mix of not too retro-sci-fi backed up by modern designs, and a bonus splash of experimental aspects.
Most of the inspiration came from past TAC concept art and Techs as well as the Kiwi Wars.


If you would try to compare it to vanilla corps, it would be:
Hawkeye(Warlike), GSO(Retro aspect), Better Future(SHEER COST), Reticle Research(Experimental weapons), and Venture (SPEEEED) in a mixed up jumble.


It's far from the Lemon Kingdom mentality of being big, powerful, and slow.
It's also not manipulation of elements and environment like GreenTech.
TAC wants to go fast, furious, and small.


TAC Blocks have slightly more health than HE blocks.
Same weight class as GSO in some cases.
You could build small and not worry too much about being destroyed.


The main problem being that the costs of said blocks of other corps has overall greater efficiency than what TAC blocks provide of overinflated build costs.


20200428004556_1.jpg
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Forum Version

A huge thanks to the following who made it all possible!
Block Models:
TAC KRAM ICBM Missile System & TAC KRAM Missile Battery: Shido
TAC Two Block Remastered: Shido and HeX and WhitePaw
TAC Repair Bee Nest Bee: Whitepaw


Whitepaw for making the base support for block modding
Rafs for Resource Chart calculator (endlessly useful)


HeX for the block inventory snapshots (Over 50!)

Alpha Testers: Shido(ni), HeX, Mindl3ss, Sozin, Cloudchaser, Aceba1, Venom, Seth_Seth, Bedacoalmaster, Scallywag Mag, the Developers of TerraTech to some degree.

Beta Testers(Includes Alpha Testers): NotExactlyHero
Submit fixes or adjustments to make a spot here!


JSON Block Code: Legionite with some assistance from
various others in the TerraTech modding community including Whitepaw and Rafs



Head of Project: Legionite

For all TAC Pack mod-related issues, please contact Legionite#8477 on Discord.
Leg may love game bugs, but bugs in this pack are not really the fun bugs!


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There are 50+ Blocks in this Pack!

Currently you can reskin TAC blocks with Hawkeye Textures.


Oh and if you are interested in explosions, Shido's got you covered with an ICBM ;)
20191217140025_1.jpg


{Latest version is the most recent post}
 
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Legionite

Making TAC Corp
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#2
~~~Summaries~~~
AI Modules & Manipulators(Coming Soon):
This is what's neat: You can build a Tech using one of these as the first part, then build off of it and save it later without normal player cabs. When you want to chill or let the AI do the killing for you, you just swap to said tech, and watch the automated carnage!

Manipulators control what a Tech does when an enemy is nearby. Will we try to stay at the same height level as said enemy? How about homing in on an enemy automatically? Do we want to stay away from the enemy?

Building Blocks:
Their uses are also greatly limited due to the un-ordinary designs, but can live through some nasty explosions and resist popping off.
Also the prices of the blocks rise up almost linearly, but the stats of each larger block are superior to their predecessor.

Normal blocks:
Weigh around the same as GSO, have more health than HE, but are far more expensive than BF.


How are the blocks so light for the resources they use?
It's simple.
All the slightest impurities in the resources get filtered out in the fab, leaving only the good stuff behind.
This leaves much waste however.
The SCU stores this waste in the case the blocks get scrapped to resources again.

Cabs:
You can't really get any more mobile than the HovaBugga Cab. Pair it up with the Cab Frame Block for maximum escape planning!
The Undertaker Mainframe Cab takes reduced damage from explosions, but it also has no guns or wheels. It is the PERFECT cab to hide, and ONLY hide!

Mobility:
Gotta Go Fast, is that right?
LUDICROUSLY expensive wheels that cruise around at 80 mph or above (or slower when overburdened)
Unresponsive *Jet Engines* that achieve higher levels of thrust than any prop can manage, incompatible with props and different jet engine models.
Spaceship engines and thrusters to get going through the skies, FAST.

Weapons:
Mostly a slur of abnormal-particle weapons, some of them bypass shields, some of then explode violently, and some have significant range.
Missiles are fast, VLRS, or nuclear in quality.
+ Experimental Cannon that launches wrecking balls
+ interceptor gun

Utility:
Check this out for yourself, plenty of goodies.

Base:
Mobile fabrication things, a long-distance block magnet, and a rotating anchor.
 
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Legionite

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#4
Block-Related
- Scally's lore for the Bulkhead Doors [discord kingdoms RP-related joke :p]
- Doomlord's lore for the Undertaker Cab [Underminer and Active Streamer]
- Scally's (and Doomlord's) lore for the TAC Fab [discord kingdoms RP-related cameo]
- Cloud's (and Sachi's) lore for Gimbal Engine [Suggested it]
- NEH's lore for the Pivelite [Named it][/SIZE]
- Aceba's lore for Droney (Repair Bee Commando) [Designed the True First Repair Bee]
- Aceba's lore for Bowling Ball Cannon [Mentioned an idea like it]
- Sozin's lore for the Light Praetorian Turret [Maker of original Praetorian Tech]
- Shidoni's lore for the ICBM Missile Silo [Made the block come to reality, models and all]
- Seth_Seth's Repair Bee Nest [Responsible for the introduction of the Repair Bees]
- Shido's lore for the Maglock [discord kingdoms RP-related cameo]
- HeX's lore for the TAC Insignia Block (coming soon) [Suggested it]
- Venom's block (currently WIP) [Huge emotional support]
TAC Concept Art Moodboard:
boomer.png
yes, OG Hawkeye was an inspiration. Get over it.

Old stuff, not quite as old as GSO.
In fact, the opposite.
We are looking IN THE PAST for THE FUTURE
Hence, Retro-Future-Space-ish

Not retro as in the 60's, Retro as in past computer animation and designs

SHAPE:
Low-poly-seque
Rough, angular builds [0, 45, 90, 180, etc]
Basic blocks have 0.025 angular chamfers on them
Bendpoint/brackets are somewhat octagonal beams
Some parts have trusses for sense of scale
Pipes
Geometric
Conventional Radar

--------------------
General Color:
Reflective Grey armor
Shiny gun barrels
Glowing Red sensors
Blue windows
Green stripes(subject to change)

Color when in Daylight:
Silver/grey hue

Color when in Darkness:
Slight weak blue glow

--------------------
Unique aspects:
Expensive, strong and small
Even-height wings, very slim and bent
Projectors project bubbles away from source
Blocks are strong but lightweight


Currently TAC Corp is using HE textures. There will be a Texture Pack for Hawkeye to reskin TAC blocks.
 
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Legionite

Making TAC Corp
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#5
So this is how the Updates go:

To prevent desync of players using the TAC Pack, or missing blocks that weren't downloaded, the whole TAC Pack is kept up to date on on this Dropbox:
[TAC_Pack Dropbox]
-------------------------------
A Tech for Example
TACConceptTechV2.png

(Feel free to post Techs in this thread)
 
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Legionite

Making TAC Corp
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#8
TAC Brief Block Wiki: [0.3.3_F]

AI MODULES
//Command an army of diverse AIs!
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584234 + TAC Decoy (1,1,1) //A separate Cab that is targetable, but cannot be controlled from.
584255 + TAC Rambot AI (1,1,1) //Let's ram the enemy with GEOcorp drills because we can.
584256 + TAC Sniper AI (1,1,1) //Let's snipe the enemy because we have glass cannon
584257 + TAC Mobile Turret AI (1,1,1) //Let's resist the temptation to Build Beam and do the MT aim correctly. Sit like a good guard dog.
584271 + TAC Assassin AI (1,1,1) //Relentless trouble seeking will always keep this one in a fight, and at a safe distance too!
584260 + TAC Ejector Decoy (1,1,1) //pops right off, acting as distraction
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CONTROL
//Many Cabs, such wow. Century and Suicide Plan AI Cabs coming "SOON".
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584200 + TAC Hovabugga Floating Cab (2,2,3) //Can fly like hover bug craft, albeit a bit oddly because Cab physics
584201 + TAC Undertaker Mainframe Cab (2,2,2) //A Cab like the GSO Cab, but with far more health, and a tendency to stay INSIDE the Tech. (looks like a computer thing)
584266 + TAC Repair Bee Commando (1,1,1) //The repair bees show no mercy for their enemies and will beam them to death. shooting it down with flak is also really hard.
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STRUCTURE
//Mostly strong, experimental armor parts of odd shapes to make stacking them a pain.
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584203 + TAC One Block (1,1,1) //moderate mass, high health, INSANE cost. What’s this? A mushroom?
584204 + TAC Two Block (2,1,2) //A stupendously well-armored block with a rather impractical design.
584205 + TAC Heavy Armor (3,1,2) //A durable block that can take some serious punishment. Lacks APs on the top face
584206 + TAC Forge Block (2,1,3) //A stupendously well-armored block with a rather impractical design. - Looks like a 1
584208 + TAC U Block (3,1,2) //A U for you!
584209 + TAC PutARingOnIt Block (3,1,3) //Explosions? Ooof.
584210 + TAC Donut Block (4,1,4) //Explosions? Hmm?
584211 + TAC Zero Block (4,1,6) //Explosions? Wat?
584212 + TAC o Block (6,1,6) //Explosions? That tickles.
584213 + TAC 0 Block (6,1,8) //Explosions? Nah that’s probably nothing.
584214 + TAC Theta Block (8,1,8) //Explosions? Nah that’s probably nothing.
584250 + TAC Bendpoint Block (1,1,1) //TAC's Bracket Part
584251 + TAC Longpoint Block (1,1,2) //TAC's Bracket Part
584268 + TAC Reactive Armor (1,1,1) //Armor that takes tons of damage but detaches easily
584269 + TAC Scenic Armor (2,1,1) //yay windows in armor planes
584276 + TAC Hashpoint Block (1,2,2) //TAC's Bracket-Chassis Part
584277 + TAC Gridpoint Block (2,2,2) //TAC's Bracket-Grid Part
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Legionite

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#9
MOBILITY
//TAC Wheels are VEN fast and have similar to HE levels of health. Some floaty engines and thrusters as well. WATCH YOUR BUDGET CAREFULLY!
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584215 + TAC Bearing Wheel (2,2,2)//Wheels that can strafe really well, like hovers - Changed from(1,2,1), was “Wheels with ludicrously high turning, like 90 degrees.”
584216 + TAC Trundle Wheel (3,4,3) //Half of this makes up the wheel motors, VERY fast, decent load tolerance. Doesn't handle hilly terrain that well.
584146 + TAC Speedomatic Tank Tracks (2,3,10) //Fast, beefy treads like an A1 Abrams
584218 + TAC Garnigho Spaceship Engine (3,4,8) //Hoverbug Engine with restricted steering power, but high mass tolerance
584219 + TAC Gigalord Flight Engine Bell (2,2,3) //TAC Valhalla Flight Engine - was (7,9,3) and an Array
584220 + TAC Turbulence Transformative Jet Engine (2,2,5) //insane speed, bad responsiveness
*584217 + TAC Vector Engine (2,2,3)//Engine that angles itself for incredible control
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WEAPONS
//Interesting weapons, which do not act like your average peashooter or boom gun.
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584221 + TAC Light Praetorian Turret (5,5,8) //Somewhat like OG Big Bertha, lotta range, lotta damage, and lotta mass.
584222 + TAC Pivelite AutoCannon (2,2,3) //Sits on an L-shaped base. Fires shells that fly SUPER FAST to stop even the fastest of threats
584223 + TAC Valhalla U-CrossBeam TwinCannons (5,2,5) //Superfiring laser turret with intertwining beams to reach long distances.
584224 + TAC Valhalla Reilegh TwinCannons (5,3,5) //Superfiring, Imbedded in Deck. "Lasers" that explode a certain distance away
584225 + TAC Kiyashima II Laser Battery (5,4,7) //Superfiring, Powerful capital-class cruiser laser weapon
584226 + TAC Draccor Hyperspeed Missile System (3,5,2) //Odd Design, reused parts from the Zorg to save time. Fires VERY FAST missiles that also may miss the target
584227 + TAC Zorg MK23 Vertical Missile System (3,2,2) //Vertical Rocket Launch System Missiles with strong turning and decent range. Slow missiles, high maneuverability.
584229 + TAC Repair Bee Nest (2,2,2) //Bees that fly into the enemy and do the BUZZ OF DEATH
584247 + TAC Electronic Pulse Modulator System Beam (3,2,2) //Toothpaste Laser that tracks enemies and homes in on them for massive stacking energy damage.
584261 + TAC Spark Battery (1,1,1) //Small introductory gun that shoots shield-clipping DEATH
584263 + TAC KRAM ICBM Missile System (2,2,4) // Fires one POWERFUL nuclear missile that can be outrun
584265 + TAC Argentavis Interceptor Rifle (2,2,2) //weak gun that shoots projectile deflecting EPMC sparks with low damage, but can intercept almost anything you throw at it
584267 + TAC Spheroth Ball Cannon (3,3,3) // Launches HUGE SPHERES that bounce around and deal massive damage to the enemy.
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Legionite

Making TAC Corp
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#10
UTILITY
//Fun stuff, cheating death, sensing further, distractions, ETC.
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584230 + TAC Cab Frame Block (4,2,4) //A frame to hide your Hoverbugger Cab in and maximise APs from it. Press X to escape! - U-shaped
584231 + TAC Star Hatch Block (4,1,4) //A very handy well-armored hatch that jettisons itself upon pressing X
584232 + TAC SatNav Radar Dish (1,2,1) //More Range in a 45 degree cone
584233 + TAC SatCom Radar (1,3,1) //Even MOAR Range in a 30 degree cone
584235 + TAC Overcast Flashlight (1,1,1) //Nice, bright light
584248 + TAC Maglock (1,1,2) //Long ranged magnet that can carry heavy loads, but only a few blocks at a time
584249 + TAC Bulkhead Door (1,5,3) //Closes when enemy nearby, virtually indestructible.
584252 + TAC Prime Floodlamps (1,1,2) //bright lights, but better
584253 + TAC Retro Headlamp (2,1,1) //an actual retro-car headlamp
584254 + TAC Bulkhead Door Frame (7,5,3) //Closes when enemy nearby, virtually indestructible.
584258 + TAC Torque Gyro (1,3,3) //A very powerful single-axis gyro
584202 + TAC Oversight Bridge Viewport (2,2,1) //A Stackable Bridge window that looks like a Sci-fi battleship bridge section
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ENERGY
//Fairly potent, also fairly demanding for safety precautions
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584236 + TAC QuantumFlux Rotary Generator (7,7,3) //About as big as the windmill power thing and generates as much as the power thing - was (10,10,3) but block injector decided to crash. Will nerf hard once Dynamos are nerfed to only work on solid terrain.
584237 + TAC Waffle Battery (2,3,2) //Stores more than BF, less boom than BF. Has weak, built-in generator.
584238 + TAC BroadBody Shield Projector (3,3,3) //Offset bubble block, Big bubble, slow recovery
584239 + TAC Grudge Shield Projector (1,2,2) //Offset bubble block, very fast recovery time and low reboot cost, small bubble.
584241 + TAC S.P.A.M.A.T. Repair Projector (1,2,1) //Offset bubble block, very fast healing rate, really small bubble.
584242 + TAC Repair Scrambler (3,3,2) //Offset bubble block, hinders healing in bubble area.
584259 + TAC Hoarg Repair Projector (2,3,2) //Large, GEOcorp-like healing bubble with decent heal rates, and unfair idle power usage.
584272 + TAC AIM-ALL Shield Projector (2,2,2) //Shield Stereopticon that rotates towards the nearest enemy with fairly high efficiency.
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CONSTRUCTION
//All can run without being anchored (Excluding the anchor OBVIOUSLY)
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584244 + TAC Stake Rotating Anchor (3,1,3) //Bulky anchor
584245 + TAC Fabricator //WIP
584246 + TAC Maglock //long range, low max blocks, HIGH carry weight capacity, - was “Abduction Tractor Beam Scrap Magnet“. Long ranged magnet that can carry heavy loads, but only a few blocks at a time
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