Suggestion in a Sentence!

Zed

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Dec 23, 2016
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Please grant players the ability to display their instantaneous FPS on-screen during gameplay.
 

Zed

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Dec 23, 2016
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Please Create a Geo-Corp Themed SCU capable of storing resource chunks to augment the GSO block-holding SCU which would benefit large scale crafting endeavors.
 

Zed

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Dec 23, 2016
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Please fix the directional accuracy of waypoints beyond 1000 units of distance away displayed on the minimap to display the correct vector.
 

Zed

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Dec 23, 2016
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As Intonated here Please Restrict each Tech to only one Cab; One cab of each type (Player / AI variants) of each Corporation would probably best to permit reasonable redundancy.
 

Zed

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Dec 23, 2016
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Otherwise I am quoted very wrong!
I apologize if you are of the opinion that I misquoted you; the reference to your post was merely an homage to what I felt would be a good overall suggestion which will hopefully be implemented in a future version of Terratech.
 
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Zed

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No offense taken. I just wanted to clarify
Completely understandable; I too would like to be equally clear regarding the suggestion and also agree with your additional statement below:

I see no point in restricting a tech to only one cab
Which Agrees with my initial suggestions's wording below:

One cab of each type (Player / AI variants) of each Corporation would probably best to permit reasonable redundancy.
By Suggesting that only one of Each Cab Type Any single tech could have approximately 10 tech-operable cabs; four of which are accessible by the player directly. This would provide, in my opinion, more than ample redundancy while also preventing techs from having Duplicates of any specific cab type.
 
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Chrii_the_Vieh

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Oct 26, 2015
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Germland Institute in Scotmany
By Suggesting that only one of Each Cab Type Any single tech could have approximately 10 tech-operable cabs; four of which are accessible by the player directly. This would provide, in my opinion, more than ample redundancy while also preventing techs from having Duplicates of any specific cab type.
I have seen (and built myself) many techs that use more than one cab of one coporation.
Some of them just for the look, some of them with a reason (e.g. tech in a tech for defense).
Personally, I simply don't like the idea of a restriction to use only just one cab of a corp in a tech.
The more I think about it, the more I even feel like using two cabs from different corps in one tech is wrong.

Just some examples of one corp multi-cab techs:
ShoppingCartV1.png LiftedHeye V1.png SiamoisDuoV1.png

Let's discuss this elsewhere (if needed), I think both our points are taken and considered by the devs.
 

LOLnoob

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Jan 6, 2017
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I think we need a more high-caliber gun than the megaton cannon for making tanks and/or mini nukes ( ͡° ͜ʖ ͡° )
 

Darkdc119

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Oct 13, 2016
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Groningen , the Netherlands
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New option in AI menu to turn the AI in an Enemy so we can test the owners AI-tech better instead of rebuild AI that non- and DLC player can can test Better. As an Turret i can only test how good my firepower is but not how good my defences is because there is no one shooting at me and vs versa i can not turn the AI tech in defence mode because i as a tester can not see if it reacts as it should for game play.
 
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Zed

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Please create 45 degree venture brackets for additional build versatility.
 
Aug 23, 2015
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Yes
Make Hawkeye's rotor blades work like Venture's 5-way hovers so we don't have to make helicopters without being forced to place down those components that just don't fit with Hawkeye's sleek black and red theme.
 

Zed

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Please consider ending 32-Bit Support For Terratech.
 

StyxAnnihilator

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Dec 1, 2015
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Norway, Oslo.
All "machinery" (scrapper, refinery, delivery cannon, furnace, and so on) should have an on/off button (Even better add the filter function.) and all have antennas to "call" resources when on, as activating the fabricator. Will simplify production lines and resource storage.