WOW that is helpful I have one too, add stuff to make the game biggerReduce Resource Lag to improve game performance.
It is most likely as simple as reducing its texture map by at the most 3 or 4 "n" within the following Pseudo code equation "Unanchored_Resources_Bitmap_Texture = (2^n)*(2^n)*(2^n)" which would significantly reduce the amount of shading / texturing required upon each unanchored resource; If a slider in the options menu were provided to permit users to manually adjust this variable within our own gaming environments as our campaigns progress, this suggestion would represent a gesture towards the optimization of which were indeed mentioned as this suggestion does not infer in any way, shape, manner, nor form that the "number of types of resources available to the player within the gaming environment" be impacted.Reduce Resource Lag to improve game performance.
Mine was a sarcastic remark because it is as obvious as say "cook the chicken before you eat it" I think anyone could work out that this is a thing that will happen.@Dellamorte:
Regarding: It is most likely as simple as reducing its texture map by at the most 3 or 4 "n" within the following Pseudo code equation "Unanchored_Resources_Bitmap_Texture = (2^n)*(2^n)*(2^n)" which would significantly reduce the amount of shading / texturing required upon each unanchored resource; If a slider in the options menu were provided to permit users to manually adjust this variable within our own gaming environments as our campaigns progress, this suggestion would represent a gesture towards the optimization of which were indeed mentioned as this suggestion does not infer in any way, shape, manner, nor form that the "number of types of resources available to the player within the gaming environment" be impacted.
It is gratifying to know that a suggestion concerning the optimization of already-present in-game content will be implemented with all due haste; would you happen to know when the community can expect this to be available as part of a stable release?I think anyone could work out that this is a thing that will happen.
Minor optimisations are happening all the time but you will not see major optimisations until the game is about ready to move to 1.0 release. It is a small team so the time is best spent on content for the most part, if performance drops too much on the lowest recommended system specifications the devs bump it up the priority list.It is gratifying to know that a suggestion concerning the optimization of already-present in-game content will be implemented with all due haste; would you happen to know when the community can expect this to be available as part of a stable release?
If you use Steam you can turn that on in your Steam options or you can use many other options to show FPS, you can try OverWolf for one.Please grant players the ability to display their instantaneous FPS on-screen during gameplay.
Only in challanges that should be! Otherwise I am quoted very wrong!As Intonated here Please Restrict each Tech to only one Cab; One cab of each type (Player / AI variants) of each Corporation would probably best to permit reasonable redundancy.
I apologize if you are of the opinion that I misquoted you; the reference to your post was merely an homage to what I felt would be a good overall suggestion which will hopefully be implemented in a future version of Terratech.Otherwise I am quoted very wrong!
Completely understandable; I too would like to be equally clear regarding the suggestion and also agree with your additional statement below:No offense taken. I just wanted to clarify
Which Agrees with my initial suggestions's wording below:I see no point in restricting a tech to only one cab
By Suggesting that only one of Each Cab Type Any single tech could have approximately 10 tech-operable cabs; four of which are accessible by the player directly. This would provide, in my opinion, more than ample redundancy while also preventing techs from having Duplicates of any specific cab type.One cab of each type (Player / AI variants) of each Corporation would probably best to permit reasonable redundancy.
I have seen (and built myself) many techs that use more than one cab of one coporation.By Suggesting that only one of Each Cab Type Any single tech could have approximately 10 tech-operable cabs; four of which are accessible by the player directly. This would provide, in my opinion, more than ample redundancy while also preventing techs from having Duplicates of any specific cab type.