Suggestion for the AI rework

Discussion in 'Suggestions' started by Soviet_Samuelson, Apr 16, 2018 at 2:30 PM.

  1. Soviet_Samuelson

    Soviet_Samuelson Living in my mom's basement Beta Deluxe TAC Kebab Kingdom

    I know that it's going to get reworked, so don't dispense your pent-up anger into the comments.
    An AI should be able to know what it's flight and wheel blocks are good for, so they should be able to use them effectively.
     
  2. TheSpaceMan

    TheSpaceMan Mammoth walker Beta Deluxe TT Translator

    Wait what since when did they have that much code support.... ( :))
     
  3. Sozin

    Sozin Well-Known Member Beta Deluxe TAC

    #1 priority: proper pathing (stop getting stuck on rocks, stop moving at half speed all the damn time)

    #2 priority: Proper battle minions (follow AI: always independently target nearby enemies, and/or targeted enemy)

    #3 priority: Proper serfs (bring back harvester AI, finish #1 first so it can actually path for itself and not get stuck somewhere)
     
    Soviet_Samuelson likes this.
  4. Soviet_Samuelson

    Soviet_Samuelson Living in my mom's basement Beta Deluxe TAC Kebab Kingdom

    When an AI wants to go somewhere, it should take into consideration it's own shape and size and stuff
     
  5. crafty steve

    crafty steve Well-Known Member Beta Deluxe Silver Fleet Systems

    Go my minions!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
     
  6. Benbacon

    Benbacon Well-Known Member Beta Deluxe TAC IFTTES Kebab Kingdom Lemon Kingdom

    I think it needs to actually be able to move first when told to
     

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