Suggestion for the AI rework

Discussion in 'Suggestions & Feedback' started by Soviet_Samuelson, Apr 16, 2018.

  1. Soviet_Samuelson

    Soviet_Samuelson Living in my pizza boxes because mom kicked me out

    Joined:
    Feb 9, 2018
    Messages:
    937
    Likes Received:
    645
    I know that it's going to get reworked, so don't dispense your pent-up anger into the comments.
    An AI should be able to know what it's flight and wheel blocks are good for, so they should be able to use them effectively.

     
  2. TheSpaceMan

    TheSpaceMan Mammoth walker
    TT Translator

    Joined:
    Jan 5, 2018
    Messages:
    224
    Likes Received:
    359
    Wait what since when did they have that much code support.... ( :))

     
  3. Sozin

    Sozin Well-Known Member

    Joined:
    Jul 9, 2016
    Messages:
    530
    Likes Received:
    697
    #1 priority: proper pathing (stop getting stuck on rocks, stop moving at half speed all the damn time)

    #2 priority: Proper battle minions (follow AI: always independently target nearby enemies, and/or targeted enemy)

    #3 priority: Proper serfs (bring back harvester AI, finish #1 first so it can actually path for itself and not get stuck somewhere)

     
    Soviet_Samuelson likes this.
  4. Soviet_Samuelson

    Soviet_Samuelson Living in my pizza boxes because mom kicked me out

    Joined:
    Feb 9, 2018
    Messages:
    937
    Likes Received:
    645
    When an AI wants to go somewhere, it should take into consideration it's own shape and size and stuff

     
  5. crafty steve

    crafty steve Well-Known Member

    Joined:
    Feb 15, 2018
    Messages:
    163
    Likes Received:
    144
    Go my minions!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     
  6. BenBacon

    BenBacon Founder Of Bacon, Inc

    Joined:
    Jan 15, 2017
    Messages:
    1,376
    Likes Received:
    1,777
    I think it needs to actually be able to move first when told to

     

Share This Page