With Reticule Research on the horizon I found myself asking the question, what could they add to the manufacturing system to make it better for everyone? I thought about conveyor belts and realized there wasn't much of a variety in the way we transport resources across a manufacturing system. Sometimes in a mining or manufacturing base we can have long stretches of conveyor belts for either transporting resource chunks across long distances or moving them from one vertical layer of to the other. This causes slowdowns in manufacturing systems which reduces efficiency. Now that we have established a problem, I will present to you a solution.
Reticule Research: Teleportation Conveyor Belts (Or Teleportation Pad, which sounds better)
These blocks are a 1x1x1 block with the same attachment points a GSO dropper has. As the name suggests this block teleports resource chunks across long (or if you just want to flex on the game for some weird reason, short) distances instantly. This will make it so we can instantly transport resource chunks to anywhere on our techs, virtually eliminating the logistical issue of moving resource chunks across long distances and up to higher vertical areas of our techs.
Now unfortunately all good things must have a downside. In this case the downside being you must have more than one of these blocks in order for it to work. One must act as a sender and the other as a receiver. The way this will work is like conveyor belts work, they can be reversed. By default the block is configured for sending and an arrow on it is green, but it can then be reversed by right clicking (like changing directions on a conveyor) to be a receiver which would be indicated by a red arrow. You can put down multiple senders and receivers and it will send the resource chunk from the first sending pad to receive a resource chunk to the first receiving pad that doesn't have a resource chunk on it already. The way this works is the sending pad will check to see if there are any receivers on the tech that don't have a “busy” status, if there is one it will accept a single chunk and send it to the “open” receiving pad. When a receiving pad receives a resource chunk it will gain the status “busy” until it is able to move the resource chunk off of itself and onto another manufacturing block such as a conveyor or silo, when it does this it changes the status of itself to “open” so that the sending pads can send another resource chunk to them. Other than that there really is not that much of a downside to using these parts. The only other limit that I would put on this block is that is only has one exit/entry point for resource chunks like a filter, but that is purely for logistical reasons (the developers will have to decide if more than one exit point is worth the effort). Some of you might say "This Is OP" "Everyone will use this", well that's the point, this block is supposed to make manufacturing better for everyone! And since you are never going to gain an unfair advantage over someone by being able to move resource chunks faster than them I don't really see how this is an issue.
Reticule Research: Teleportation Conveyor Belts (Or Teleportation Pad, which sounds better)
These blocks are a 1x1x1 block with the same attachment points a GSO dropper has. As the name suggests this block teleports resource chunks across long (or if you just want to flex on the game for some weird reason, short) distances instantly. This will make it so we can instantly transport resource chunks to anywhere on our techs, virtually eliminating the logistical issue of moving resource chunks across long distances and up to higher vertical areas of our techs.
Now unfortunately all good things must have a downside. In this case the downside being you must have more than one of these blocks in order for it to work. One must act as a sender and the other as a receiver. The way this will work is like conveyor belts work, they can be reversed. By default the block is configured for sending and an arrow on it is green, but it can then be reversed by right clicking (like changing directions on a conveyor) to be a receiver which would be indicated by a red arrow. You can put down multiple senders and receivers and it will send the resource chunk from the first sending pad to receive a resource chunk to the first receiving pad that doesn't have a resource chunk on it already. The way this works is the sending pad will check to see if there are any receivers on the tech that don't have a “busy” status, if there is one it will accept a single chunk and send it to the “open” receiving pad. When a receiving pad receives a resource chunk it will gain the status “busy” until it is able to move the resource chunk off of itself and onto another manufacturing block such as a conveyor or silo, when it does this it changes the status of itself to “open” so that the sending pads can send another resource chunk to them. Other than that there really is not that much of a downside to using these parts. The only other limit that I would put on this block is that is only has one exit/entry point for resource chunks like a filter, but that is purely for logistical reasons (the developers will have to decide if more than one exit point is worth the effort). Some of you might say "This Is OP" "Everyone will use this", well that's the point, this block is supposed to make manufacturing better for everyone! And since you are never going to gain an unfair advantage over someone by being able to move resource chunks faster than them I don't really see how this is an issue.
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