Lately there have been a rash of online coop creative where players who are quickly kicking anyone who joins, I finally found out why... they are using this to "steal" techs. Kicking the player leaves a copy of that player's active tech, after which the host or anyone else may occupy or copy from tech manager. This is disturbing because some players like myself spend hours in the R&D section perfecting our techs just to have them 'stolen'...why did I pay for R&D in the first place if this is going to happen.
Stolen techs also happen accidentally which is equally annoying. Being abruptly disconnected via ISP incident, router, computer or power outage will also result in occasionally leaving behind a copy of a player's active tech.
In both case, numerous techs of mine have be left and subsequently stolen this way.
I've logged 2400 hours in TT, can't players have a safeguard against this? I should be able to choose who has access to my techs and forbid it when I want to forbid it.
Stolen techs also happen accidentally which is equally annoying. Being abruptly disconnected via ISP incident, router, computer or power outage will also result in occasionally leaving behind a copy of a player's active tech.
In both case, numerous techs of mine have be left and subsequently stolen this way.
I've logged 2400 hours in TT, can't players have a safeguard against this? I should be able to choose who has access to my techs and forbid it when I want to forbid it.